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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #481  
Old 05-06-2011, 04:45 PM
Buchon Buchon is offline
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What makes the difference here is the hedgerows.

But there hedgerows in the FMB

So I guess that hedgerows was canned from the map in the release cause the performance problems.

You guys should not forget that when IL2COD was launched it faced performance issues related the trees, and basically managing the objects in the map.
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  #482  
Old 05-06-2011, 04:48 PM
BigPickle
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Originally Posted by David Hayward View Post
Are you now complaining that CoD trees don't have enough branches?

Look, I have had enough. The post with the WoP screenshot, CoD screenshot, and actual photo pretty much says it all. If you expect the CoD devs to make that game look more like WoP in any way, you are not going to be happy. WoP looks like crap. If you like it, that's great, but anyone looking at that post realizes immediately that CoD is closer to the real photo. If you are counting tree branches, then you are just desperate, and there is no point to responding to you. If you have any other points you'd like to make, just look at page 47 of this thread. It is my response to anything further you have to say on this subject.
No dave im not complaining about about trees not having enough branches, your complaining about me thinking thats what I'm saying.
I'm saying that the trees are two sparcely placed so increase the branches or place them closer together to make it look more dense.

Oh and nearly forgot :
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Do you actually think I care if you ignore me? That's pretty funny
As quoted by you.

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Nice, you ignorant little sh*t.
As quoted by Alan Partridge

Last edited by BigPickle; 05-06-2011 at 04:56 PM.
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  #483  
Old 05-06-2011, 04:49 PM
philip.ed's Avatar
philip.ed philip.ed is offline
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OK David, that's fine. I mean, you really are in a minority here. It's clear in the CoD pictures that there is a lack of hedgerows, there are too many randomly placed trees than is necessary, and also the trees should be neatly arranged in patches of wood-land and forest.

WoP models the neat look of the countryside very well. COlours and such are another matter entirely.

Cod models the fields and colours nicely (maybe the textures could be slightly better in quality).

That's all from me. I mean, personally, I wouldn't ask an American to explain my country, so really your posts don't hold a lot of water to me. I'm not being rude, just honest.
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  #484  
Old 05-06-2011, 04:49 PM
David Hayward David Hayward is offline
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Page 47.
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  #485  
Old 05-06-2011, 04:51 PM
Sauf Sauf is offline
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I think with all our expectations being raised over time that we do forget it is primarly a COMBAT sim, which it does exceptionally well, if we can get smooth game/flight play I can live with whatever the ground looks like tbh.
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  #486  
Old 05-06-2011, 04:52 PM
Buchon Buchon is offline
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Originally Posted by W0ef View Post
Erm, as far as I'm aware I'm running all settings maxed out, that includes the trees
Oh so you are flying a low dense trees zone, I guess you should fly a forest zone the next time

Then some naysayers will be angry and jump to another guess
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  #487  
Old 05-06-2011, 04:52 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by David Hayward View Post
Are you now complaining that CoD trees don't have enough branches?

Look, I have had enough. The post with the WoP screenshot, CoD screenshot, and actual photo pretty much says it all. If you expect the CoD devs to make that game look more like WoP in any way, you are not going to be happy. WoP looks like crap. If you like it, that's great, but anyone looking at that post realizes immediately that CoD is closer to the real photo. If you are counting tree branches, then you are just desperate, and there is no point to responding to you. If you have any other points you'd like to make, just look at page 47 of this thread. It is my response to anything further you have to say on this subject.
"Crap", "Puke", "Shit".
Maybe a good thing you're going to refrain from the debate.
I think the other poster (the one, like everyone else, not using spoilt-kid playground descriptions) has a very fair point though in that the FSAA & general unoptimization of COD is more to blame than the game design. Things are only going to get better.
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  #488  
Old 05-06-2011, 04:56 PM
BigPickle
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Originally Posted by Houndstone Hawk View Post
"Crap", "Puke", "Shit".
Maybe a good thing you're going to refrain from the debate.
I think the other poster (the one, like everyone else, not using spoilt-kid playground descriptions) has a very fair point though in that the FSAA & general unoptimization of COD is more to blame than the game design. Things are only going to get better.
Hear hear, I said something along those lines 20 odd pages back...but then i got drunk and let his arrogance annoy me into retaliating.
High road well taken Hawk buddy.
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  #489  
Old 05-06-2011, 04:57 PM
David Hayward David Hayward is offline
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BigPickle, I'm not ignoring you. I care deeply about every post you make. Deeply. It's just that my response to every one of your posts on this subject will not be changing. If you have anything further to say on this subject you will see my response on page 47 of this thread. I would never ignore you.
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  #490  
Old 05-06-2011, 04:58 PM
Dano Dano is offline
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Quote:
Originally Posted by philip.ed View Post
OK David, that's fine. I mean, you really are in a minority here. It's clear in the CoD pictures that there is a lack of hedgerows, there are too many randomly placed trees than is necessary, and also the trees should be neatly arranged in patches of wood-land and forest.

WoP models the neat look of the countryside very well. COlours and such are another matter entirely.

Cod models the fields and colours nicely (maybe the textures could be slightly better in quality).
Spot on in my opinion, and out of the two I prefer the look of CoD by a long way.
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