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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #351  
Old 05-03-2011, 07:30 PM
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mazex mazex is offline
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One thing that should not be forgotten when discussing the English country side is the fact that the Brits are a conservative bunch - especially the farmers

Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest):

1945:

2005:

And CoD (I know it's not the perfect alt etc but...)


So many places today are not far from what they looked like during the war Try it yourselves - it's even more fun in Google Earth as you may pull the "year slider" back and forth and see the lack of difference even more easy... There is a lot of Germany from 1945 too (Berlin etc). Interesting stuff!

For me CoD gets it quite right... Naturally it's not satellite mapped so the fields are "wrong" etc - but the repeat that is very obvious in WoP is not that obvious (even thogh I agree the mapping of tree lines etc in WoP is very nice).

Look at the WoP image from my original post - it's not that hard aligning the trees and forests etc if you take a small piece of land and then just repeat it... Marked them below:


The thing is that in CoD the textures repeat (but much larger) - but they have tried adding forests where they should be - and roads. In WoP they just repeat it all (ground texture and the trees). It gets a heck of a lot easier getting them right then But it get's a lot less realistic for many of us...

Last edited by mazex; 05-03-2011 at 09:41 PM.
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  #352  
Old 05-03-2011, 07:42 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by RocketDog View Post
Maybe they use a better method of drawing trees? You know, like RoF does.
RoF is a great game, but there is nothing special about the RoF trees.
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  #353  
Old 05-03-2011, 07:46 PM
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Originally Posted by David Hayward View Post
Can you think of any good reasons why an arcade game with a tiny map would be able to include more trees and smaller fields than sim with a very large map?
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.
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  #354  
Old 05-03-2011, 07:55 PM
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Quote:
Originally Posted by mazex View Post
Google Earth as many sure know have a "history slider" that shows aerial maps from old days. Over the UK there is a rather large coverage of aerial photos from 1945 - most of London is there etc - and a lot further north. As Isle of Wight is also there I went to a random place (this is true - I did NOT search) and captured a shot from 1945 and one from 2005 (the latest):
Thank you!

Putting the two maps on top of each other in Photoshop, it is easy to see that this bit of land has not changed much. About one in five fields seem to be spilt relative to their modern counterparts (I would have expected a higher number). Small bits of 1945 wood are now under the plough, but not much. An industrial area has been put up east of the fjord/rivermouth, but Newport is otherwise much as in 1945. All in all not a very great change.
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  #355  
Old 05-03-2011, 08:37 PM
pupaxx pupaxx is offline
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@ jumpinghubert, klem, friendlyflyer, mazex

+1, exactly focused the question!
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  #356  
Old 05-03-2011, 08:48 PM
esmiol esmiol is offline
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i didn't know there were satellite in 1945
ok i leave the room
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  #357  
Old 05-03-2011, 08:52 PM
David Hayward David Hayward is offline
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Does anyone have a CoD map of the same area?
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  #358  
Old 05-03-2011, 09:18 PM
Heliocon Heliocon is offline
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Originally Posted by Friendly_flyer View Post
Oh yes, I've got no problem with the trees being a big task to render, not to mention keeping track of. If proper woods are to be implemented in CoD, I think the dev team will have to come up with some way of making them without using large number of speedtrees.

Field size is a matter of tile graphics, and should be simpler to implement.
Speed tree was never meant for a game like this, I dont know how they tweaked it though.

Just another sign of bad planning (but hopefully it will be fixed...)
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  #359  
Old 05-03-2011, 09:29 PM
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Quote:
Originally Posted by David Hayward View Post
Does anyone have a CoD map of the same area?
Updated my post above after a quick fly by in CoD - have uninstalled WoP so I can't do it in that one for comparison....

EDIT: The reason for uninstalling it is that I'm switching rig right now and had to deactivate it in preparation. I like all sims in different ways and WoP deserves the space on my secondary 1TB disk. It's always interesting to follow what they do and sponsor the few companies that at least try these days!

Last edited by mazex; 05-03-2011 at 09:39 PM.
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  #360  
Old 05-03-2011, 09:35 PM
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@mazex
thanks for the great comparison. Maybe there is a simple solution for clod´s lack of dense forest: a new class of objects.......a forest layer as a hole without gaps. At the edge single bushes & trees. And a blue filter to "simulate" the atmosphere.

good graphics in simulations is important. It supports immersion.
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