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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 03-26-2011, 08:43 AM
adonys adonys is offline
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You guys seems to not understand the dimension of the damage:

The UBI/western IL2 CoD will be forever crippled by the antiepilepsy modifications. Luthier stated that the current epilepsy filter will only be removed from the UBI version once all the individual potential epilepsy-triggering sources will be "dealth with" (this already included the individual dealth propellers arc from inside the cockpit (which were removed/set to transparency from both russian/UBI versions) and will include tons of others (needing months of work to be removed/dealt with) like removing part of the flying debris resulted as mopping up airplanes, part of bullet impact flashes and so on).

Actually, even the russian version will be partially crippled, as there are already a lot of individual irreversible modifications already made (before realizing that it's too long of a work, and they've added the quick "epilepsy filter" whole screen shader filter solution) which will most probably remain the same in the russian version even after the epilepsy filter will be removed.

I've already bought the russian version of the game, and I will cancel my IL2 CoD Collector's Edition pre-order from UBI.

Last edited by adonys; 03-26-2011 at 08:47 AM.
  #202  
Old 03-26-2011, 08:44 AM
Meek Meek is offline
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So, basically, it's a filter that emulates a shitty LCD screen (pixel can't go black to white quickly, or vice versa), it's non-optional, deteriorates performance and makes SLI/CrossFire non-compatible.

Unless the "shitty LCD" effect is part of the game's visual design, it can **** right off. Now, I'm no historical expert, but I'm pretty sure WW2 didn't look like it was being viewed on a laptop from the 90s, thus, the filter can do the latter (**** right off).

Game is broken, won't be pre-ordering.
  #203  
Old 03-26-2011, 08:54 AM
Wynthorpe Wynthorpe is offline
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This topic is going to give me a seizure! lol.... Seriously though, bad move on all parties parts.
  #204  
Old 03-26-2011, 08:58 AM
Gamekeeper Gamekeeper is offline
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Quote:
Originally Posted by Luthier
Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.
This isn't the first game to be affected by this form of filtering, Ubisoft are one of the early adopters of a system used throughout broadcasting and spreading through the gamig industry.

Ubisoft is Screening Video Games for Epilepsy

According to the above article Ubisoft is using the Harding flash and pattern analyser to conduct testing.

Quote:
Originally Posted by Hardingfpa
The HardingFPA video game systems are designed to analyse live video game play direct from the game platform (console, PC, or hand-held device) to verify compliance with the various Proprietary Guidelines (provided by the console manufacturers) that safeguard and protect photosensitive players and onlookers from imagery induced epileptic seizures. Video Games of all types have been known to contain the harmful image sequences that have been shown to trigger Photosensitive Epileptic seizures. HardingFPA systems can be applied at any point in the development process - allowing developers, publishers and console manufacturers to use it in-house to provide immediate answers on image safety and to ensure that their games are safe to play. The HardingFPA range of systems offer interfaces to a wide range of Game platforms based on HDMI, analogue component, S-Video and Composite signals and can also analyse game play captured to file.
Harding Games Analysis

After tweaking we don't yet know to what degree video will be degraded we can only hope that the dev team look into options like turning filters off, though this seems unlikely for the international version, past experience shows that the devs do work hard to keep us satisfied we should be patient and see what happens in the weeks ahead. Tantrums and threats resolve nothing.
  #205  
Old 03-26-2011, 09:05 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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I have wasted too much time over the release of this game,I'm cancelling my pre order.

I wanted the game that had been shown to us in countless dev diary developments over the years,not a dumbed down version,thanks UBI for nothing.

What a great business decision to implement a filter to blank out all the great work that Oleg and his team have worked for.

Now I can see why Oleg wants out from the Sim world,if it's going in this direction one see why,it's perfectly clear.
  #206  
Old 03-26-2011, 09:15 AM
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mazex mazex is offline
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For heavens sake, to everyone running around like their hair is on fire... Both Ubisoft and Sony and a number of other publishers has done this for all their titles for the last three years, without implementing a post process filter which Ilya has admitted was their emergency hot fix as they have had some communication problem between 1C and Ubisoft? If all other titles have done it without loosing fps by adding a post process filter I'm sure that MG can do it too. Assassins Creed : Brotherhood sure has passed the same tests, and does anyone think it looks "bleak" and not having those "bling" effects that everyone think has to go? Does it have bad FPS? Does any of the other Sony or Ubisoft titles look like they are "watered out" and stutter? Wipeout HD was postponed by Sony in 2008 to implement the stuff needed to pass the epilepsy tests WITHOUT adding a last resort filter on all the frames like MG has done now? Does anyone think that Assassins Creed : Brotherhood lost 10 by an implementation like this? Ilya has admitted that it was an ugly fix and they are working on doing it the proper way...

So can't everyone just calm down for one time and stop running around threatening to cancel your pre orders? They will fix this - be sure.
  #207  
Old 03-26-2011, 09:22 AM
adonys adonys is offline
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Do you understand that the problem it is NOT the current epilepsy filter, which will eventually be removed and (eventually) have some FPS restored?

The problem is what they will have to do in order to remove that filter, and meet the epilepsy-prevention requirements.

Do you want to play IL2 CoD sim without seeing your propeller's arc from inside the cockpit? Do you want to see from external view the propeller arcs as a translucid circle? Do you want to have (parts) of the flying debris left behind by the airplane you're mopping up removed?

I do not want that, sorry. If so, I can turn back and play 1942 Pacific Air War.
  #208  
Old 03-26-2011, 09:40 AM
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mazex mazex is offline
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Quote:
Originally Posted by adonys View Post
Do you understand that the problem it is NOT the current epilepsy filter, which will eventually be removed and (eventually) have some FPS restored?

The problem is what they will have to do in order to remove that filter, and meet the epilepsy-prevention requirements.

Do you want to play IL2 CoD sim without seeing your propeller's arc from inside the cockpit? Do you want to see from external view the propeller arcs as a translucid circle? Do you want to have (parts) of the flying debris left behind by the airplane you're mopping up removed?

I do not want that, sorry. If so, I can turn back and play 1942 Pacific Air War.
Not seeing much of the prop is fine as I don't see that IRL either. Debris is naturally an immersion booster, but are we really sure it has to go away to comply with the rules? There are so few hard facts and so much speculation here that it must be some kind of a record. Scientists trying to understand mass psychosis really should have a look here. Add a minor comment in the Russian forums or some late night youtube comments that get bablefish translated and boom. It's like nitroglycerine
  #209  
Old 03-26-2011, 10:16 AM
Shrike_UK Shrike_UK is offline
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sureley this should be an option for graphics cards to have, plenty of options for filters on them already, 1 more couldnt hurt, plus, if its handles by a sub OS process (driver based as graphics cards are) then it will be more efficient than software based solutions. Also this will be more financial viable because you dont pass the cost of developing this onto every single game developer, some of which are finding it hard enough to afford to produce games as it is.
  #210  
Old 03-26-2011, 11:03 AM
II/JG54_Zent II/JG54_Zent is offline
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i am cancelling my preorder NOW. Get this right UBIshit or get lost. Very sorry for MG.
If a non castrated version ever comes out i ll buy.
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