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#51
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However I believe Bud Anderson stated that for the P-51 in particular trim use was a constant process, even in combat. I could be wrong, but as far as I remember, this is not the case. At least, if you move the stick to max deflection on the ground and then dial in full trim in that direction, you will not see the elevator move further. |
#52
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#53
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S!
Finnish ace Kyösti Karhila mentioned that he used trim in Bf109G to start the turn better,they called it the "ace trick". Propably depended on pilot in any air force how much he used trim, if at all, during combat. |
#54
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Well, we are all entitled to our opinion sir.
Some here forget that.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#55
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Quote:
![]() I remember a few years ago (maybe on the ubi forums) a player posting about setting up his grandfather for a mission against a couple of P-38s. He gave the guy the same 109G variant that he used to fly in real life back in the war and sat down to record his observations. What he said was that his grandfather was flying very cautiously, to the point that the player asked him "they can't wrestle a clear advantage from you but you are not pushing them either, when are you going to actually attack?". Well, the old guy's reply was "the way he's constantly maneuvering all over the place, he'll be too tired to push any real Gs in a few minutes...that's when i will attack". ![]() Mind you, this was not coming from a top ace pilot to be considered a "pro" trick, just one of the thousands of regular airmen who fought in the war and thought that "if it makes me tired to fly like this, then it must also wear the other guy out too", so it leads me to believe it was a very real consideration in combat. Is the lack of fatigue modeling something that prevents me from enjoying IL2? Definitely not, actually i have started flying IL2 again after a while along with a friend of mine who's making a come back to flight sims and i'm having a blast flying coops with him. Do i consider it highest priority material? Again, no, it's just a little something extra that would be nice to have and i'm not going to post a direct request to TD to work on such a feature. They are already working for free on a lot of stuff i like and i'm not going to be an ungrateful whiner to them. Is it doable if someone wants to work on it? Definitely, since it would be a combination of already existing features and game mechanics. To tell you the truth, i don't even expect to see it in IL2. However, with the new series coming up i think it's good that we all discuss new possibilities to up the ante and challenge during its life, once again not by making demands and expecting certain features on the release of the first version but by putting ideas forward that the developers might be interested in implementing for later patches and updates. Of course, all should ideally be optional so the people who don't like a feature can turn it off. I'm not here to rain on anyone's parade, tell them how to play their game or degrade the value of their personally desired challenge level and entertainment, just trying to enhance my own enjoyment of the game without forcing it on anybody else. In fact, i think there's no real rivalry at all between us, even if we do at times have to compete for a piece of limited developer resources and time to be devoted to our favorite subject because that's where the developer steps in to decide what to work on. Well, i trust the developers to focus equally on a broad spectrum of enhancements to keep everyone reasonably happy, instead of keeping half of us 100% happy and the rest of us constantly frustrated, so i think that throwing ideas around is definitely positive, no matter how far fetched some of them might seem. Hope that clears it up ![]() |
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