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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 01-12-2011, 02:10 PM
JG4_Helofly JG4_Helofly is offline
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Join Date: Oct 2007
Posts: 141
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I agree with Blackdog. Some players are affraid of new features because it would mean a change of habit.

Another thing is the often mentioned complexity of modeling fatigue. Well, if we wanted we could start talking about the complexity of blackouts/redouts. I bet that if this feature wouldn't already be in the game now, people would say: "But it's too complex, we would have to model blood pressure in different conditions, the ability of the pilot to use the right breathing techniques, the angle of the seat (important for the fw190), G-suits for some late war fighters etc."

You see? Everything in this game is simplified and most features are not even close to perfect. FM, DM, weather, weapons, etc. The list is endless. If everything would have to be 100% perfect, we wouldn't play il2 now.

I understand the scepticism, but I think that we need such a basic limitation if we want to have a realistic combat simulation. The human body is an important limitation in arial combat and can simply not be dismissed.
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