Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #41  
Old 01-12-2011, 02:05 PM
Baev Baev is offline
Approved Member
 
Join Date: Dec 2010
Posts: 4
Default

TheGrunch

Quote:
But this is a realistic advantage of using a trim.
My opinion is different. IMO the only purpose of trims is reduction of muscle force needed to control aircraft.I'm not a pilot, but in RL trimming take some time, especially from dead end to opposite dead end. So it seems impossible to use trims during dogfight. In the game it's possible to switch trim for a split second.

Last edited by Baev; 01-12-2011 at 02:08 PM. Reason: add
Reply With Quote
  #42  
Old 01-12-2011, 02:09 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

As it stands now the pilot can bleed out and as he does the forces applied to the control surfaces are reduced until you cant move anything and your screen goes black.

Some variation of these could be used for fatigue as its already in IL2 some "tweaking" could be tested




.
Reply With Quote
  #43  
Old 01-12-2011, 02:10 PM
JG4_Helofly JG4_Helofly is offline
Approved Member
 
Join Date: Oct 2007
Posts: 141
Default

I agree with Blackdog. Some players are affraid of new features because it would mean a change of habit.

Another thing is the often mentioned complexity of modeling fatigue. Well, if we wanted we could start talking about the complexity of blackouts/redouts. I bet that if this feature wouldn't already be in the game now, people would say: "But it's too complex, we would have to model blood pressure in different conditions, the ability of the pilot to use the right breathing techniques, the angle of the seat (important for the fw190), G-suits for some late war fighters etc."

You see? Everything in this game is simplified and most features are not even close to perfect. FM, DM, weather, weapons, etc. The list is endless. If everything would have to be 100% perfect, we wouldn't play il2 now.

I understand the scepticism, but I think that we need such a basic limitation if we want to have a realistic combat simulation. The human body is an important limitation in arial combat and can simply not be dismissed.
Reply With Quote
  #44  
Old 01-12-2011, 02:26 PM
Untamo's Avatar
Untamo Untamo is offline
Approved Member
 
Join Date: Jan 2010
Posts: 329
Default

Good idea! Maybe it would get some sense in the T&B types

-Untamo
Reply With Quote
  #45  
Old 01-12-2011, 02:28 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Baev View Post
My opinion is different. IMO the only purpose of trims is reduction of muscle force needed to control aircraft.I'm not a pilot, but in RL trimming take some time, especially from dead end to opposite dead end. So it seems impossible to use trims during dogfight. In the game it's possible to switch trim for a split second.
There has been a delay on trims in the game since early 4.0x, IIRC. Try it on the ground, you can see it takes a couple of seconds to go from stop to stop even if it's set on a slider, which is perfectly reasonable. Anyway, mainly what I was replying to was this part.

Quote:
Originally Posted by Baev View Post
Examle: if the pilot is tired, he wouldn't be able to get full stick/pedals deflection, well, it's not necessary, there is a trimm(cheat)
It's not a cheat to be able to get a greater degree of control deflection than you are physically able to pull from your current trim point by using a trim. Trim essentially moves the zero stick-force point around within the bounds of control deflection.

Last edited by TheGrunch; 01-12-2011 at 02:33 PM.
Reply With Quote
  #46  
Old 01-12-2011, 03:15 PM
Baev Baev is offline
Approved Member
 
Join Date: Dec 2010
Posts: 4
Default

Quote:
There has been a delay on trims in the game since early 4.0x ...
Yes, I'm wrong...
About energy bleeding.... IMO trims can't reduce it.

I have read some veteran interviews, they don't mention about trims use during combat.
Reply With Quote
  #47  
Old 01-12-2011, 03:56 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Quote:
Originally Posted by winny View Post
Just because you can't model something 100% accurately dosn't mean it shouldn't be even considered.. Otherwise there would be no IL-2.

Why have blackouts at all?
And any suggestions made on the forum should be optional. Relax.
I’m relaxed, thank you!

But you should notice that none of my objections and questions received any answer or reply, and that, at the same time, the list of complications asked to TD is piling up. I simply stated clearly my preference.

I understand that everything in a sim is not a replica of life, but all the requests I’ve read so far (with the sole possible exception of blackout tweaking) are unrealistic (in my opinion) so I can’t see how they can make a more realistic pilot. On the contrary, I see them as an arbitrary list of “health and power” such as you can find in a MMORPG.

Anyway, all request are legitimate. Peace!
Reply With Quote
  #48  
Old 01-12-2011, 04:00 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by TheGrunch View Post
It's not a cheat to be able to get a greater degree of control deflection than you are physically able to pull from your current trim point by using a trim. Trim essentially moves the zero stick-force point around within the bounds of control deflection.
I could be wrong but I lived under the impression that in this game the trim function is actually added on top of the max deflection.

If the trim "cheat" works at low speed too I'm correct, if not, I'm wrong.


Quote:
I have read some veteran interviews, they don't mention about trims use during combat.
Maybe because they were lacking the needed, additional hand?




Stamina:

I really like the thought of an ingame ace with the stamina of an Olympic Athlete - while in real life there's just a fat moron sitting in front of the pc with a bowl of chips next to him.

Last edited by swiss; 01-12-2011 at 04:05 PM.
Reply With Quote
  #49  
Old 01-12-2011, 04:26 PM
Wutz Wutz is offline
Approved Member
 
Join Date: Oct 2009
Posts: 347
Default

Quote:
Originally Posted by swiss View Post
I could be wrong but I lived under the impression that in this game the trim function is actually added on top of the max deflection.

If the trim "cheat" works at low speed too I'm correct, if not, I'm wrong.




Maybe because they were lacking the needed, additional hand?




Stamina:

I really like the thought of an ingame ace with the stamina of an Olympic Athlete - while in real life there's just a fat moron sitting in front of the pc with a bowl of chips next to him.
Reply With Quote
  #50  
Old 01-12-2011, 04:26 PM
Furio's Avatar
Furio Furio is offline
Approved Member
 
Join Date: Nov 2008
Posts: 299
Default

Quote:
Originally Posted by Blackdog_kt View Post
So, i tend to see the arguments about fatigue modeling being overly complex as a diversion for the community to focus on in an effort to discredit the feature as non feasible. But why?

I think all the talk about it being overly complex to achieve or the need for it to be ultra realistic from the get go is just smoke and mirrors to prevent it from happening because then, oh noes, we would have to adapt to something new!
This is a gentle and complicated variation of an “ad hominem” argument. Instead of discuss opinions and different point of view, let’s talk of the “can’t be done brigade”, “smoke screens” and people afraid of anything new. It’s not upsetting me that much, but I don’t think it does that much good to a productive discussion either.
And, in the end, as I said many times, if it’s an option, go for it, I have no objections at all!
Cheers.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.