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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 01-07-2011, 06:12 PM
Wolf_Rider Wolf_Rider is offline
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Dunno.. it seems plenty of tail draggers got off the ground during WWII with the real ground.
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  #72  
Old 01-07-2011, 08:28 PM
Ltbear Ltbear is offline
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Some play the game for 30 mins of glory pr day. Some play the game to boost there epeen by points, and then some like to be apart of something bigger and play online campaigns. Each of these requires there settings to fufill the goal for today.

Im one of those who flyes away from a black smoker to save ammo and with the Accept that the enemy is out of action and can do what he flew out to do.

Im also one of those who take alot of pride landing each aircraft no matter the damedge, the harder the return flight is and the landing, the more thrill i get. There is tons of great air warriors out there, just look at KB`s around, but for me the greatest guy is the one who will do anything to make sure the planes comes home. Maby he dont get 30 kills, he get 5, but he lands the plane every time

I would love mechanical failures, guns jammed. The papers no one realy cares about is the missions reports. try to look at them and se the ammount of planes that returned because of mechanical failures. Even bag then they had the "monday" cars. There was planes that people refused to fly because the broke down all the time. Those old enough know what i talk about, some car for someone you know just keep breaking down, a "monday" car.

I also understand why the 30 mins a day pilots would hate this. Maby BOB will take this in. Since there is a awsome damedge model for components get shot to bits, maby thgere will be a fetiuqe meter for components so if you fly non stop for 4 hours wihout a 5 min maintence components will start to wear out.

4.10 have made some changes, some good some bad, but the deeper the simulatet stress factor for planes get into the game, the more the good pilots will have a chanse to stick out. It take 15 mins to learn a noob to take off and hit something. It take a month before he can land a heawy damedged plane...

Ltbear
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  #73  
Old 01-07-2011, 09:42 PM
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bf-110 bf-110 is offline
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Quote:
Originally Posted by JG52Uther View Post
Realistic engine/gun failures.
Now we have enforced realism for bombers,lets have some for the fighters as well:
You fly 45 minutes,and find your guns have jammed when you need them.
You are 100 KM's over the lines,when your oil pressure drops to zero,and your engine quits.
You take off,and your engine quits.
You get to high alt,then without warning your oxygen supply fails,and you die of ashyxiation.
Get rid of the refly button in dogfight servers.You die,or bail out,you have to leave the server and come back in,after losing all your precious points.
Sounds fair to me,after all,we are after realism.

You man you wanna fly the sh...y machines that were build at germany and japan at the very end of the war?
Feel the emotion of having you FW-190 sabotaged by the slave laborers and find that out in a dogfight?
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  #74  
Old 01-07-2011, 09:47 PM
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Furio Furio is offline
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Quote:
Originally Posted by bf-110 View Post
You man you wanna fly the sh...y machines that were build at germany and japan at the very end of the war?
Feel the emotion of having you FW-190 sabotaged by the slave laborers and find that out in a dogfight?
As long as it is an option and anyone can choose otherwise, why not?
Option is the name of the game, IMHO.
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  #75  
Old 08-21-2011, 09:50 PM
Mun Mun is offline
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The inclusion of flaps (15-20 seconds) Bf-109


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  #76  
Old 08-21-2011, 11:13 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by JG52Uther View Post
Realistic engine/gun failures.
Now we have enforced realism for bombers,lets have some for the fighters as well:
You fly 45 minutes,and find your guns have jammed when you need them.
You are 100 KM's over the lines,when your oil pressure drops to zero,and your engine quits.
You take off,and your engine quits.
You get to high alt,then without warning your oxygen supply fails,and you die of ashyxiation.
Get rid of the refly button in dogfight servers.You die,or bail out,you have to leave the server and come back in,after losing all your precious points.
Sounds fair to me,after all,we are after realism.
- the first line of the realism list, Its okay but I don't think its going to be possible

- the second line, okay I'll take it because I don't always fly realism on oil pressure

- Third line, I will really accept it, nice idea one take offs

- fourth line, no way, It will make many people upset with this feature

- Fifth line, no way, if it really happen, I would boycott this idea

I don't think all five is fair I only agree to three of them.
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  #77  
Old 08-21-2011, 11:19 PM
Ace1staller Ace1staller is offline
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To my Choice, When one plane crashes or crash lands, the destruction of the plane and its peices should still be visable and the plane is remaining but if its on Fire, it stays on fire in till it explodes but AA guns and destroyed vehicles should be still on Fire after being blowen up.
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  #78  
Old 08-21-2011, 11:31 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by Oktoberfest View Post
Actually a plane travelling in the air would be under constraints from the air and the probability that the wing breaks off after getting such damage is close to 100 %



Other effect of 1 MK108 round on a spitfire.
Oktoberfest, I'm on Swiss' side, it would take more than one MK 108 round to knock out the plane's wing off.
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  #79  
Old 08-22-2011, 01:28 AM
JimmyBlonde JimmyBlonde is offline
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Some valid points, let's add a few more just for fun.

Engines that don't run forever and a day at full RPM whilst damaged. Engine modelling seems very forgiving compared to other sims I've played.

Higher chance of faulty munitions and sub-standard fuel/engine quality for late war axis fighters.

Field modded (bored out, tuned, etc) engines for both sides.

Default application to add kill markings to a skin

I'll leave it at that.
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  #80  
Old 08-22-2011, 01:50 AM
MaxGunz MaxGunz is offline
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Check the ammo mix for Mk108. Not every shell is MG. Worse even, MG shell is not the same trajectory as I shell. This makes it -possible- to hit consistently with only one shell type. The real I shell would only explode when immersed in liquid too, otherwise it was a low muzzle velocity solid shot.

I could see the online battles with Side X = Airplane High Fail Reliability Losers conditions. How many on the loser side, how many on the other?

Couldn't reliability be well enough simulated by reduced planes on the map? The failed planes being the ones not there rather than wasting a player's limited flight time? Besides, this is possible already and sometimes done already.

Historic high chance of unreliable before even takeoff planes, read about the US Marines at Henderson Airfield in 1942. Not just engines that might and did quit during or right after takeoff but some gauges, lights, etc, not working from start up and still the plane went on to fight, or at least try.

Is it even possible for IL-2 to have planes that start with random minor faults? How about engine unable to make full power? Consider that new serial production planes vary 5% in the same line, as told by Oleg many times, then how about the larger variation of used planes? Minus up to 10% for game? Perhaps someone could find themselves in Spitfire JL-165 when they thought they picked the sure winner?

Last edited by MaxGunz; 08-22-2011 at 02:01 AM.
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