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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 12-12-2010, 09:13 AM
JimmyBlonde JimmyBlonde is offline
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From Jack Torrence, 43 Squadron Hurricane II night intruder pilot.

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"Even with the flame shields over the exhaust, I found the flickering blue flames strangely comforting over the water but, once over the French coast, one felt very conspicuous in the night sky". His squadron colleague Morrie Smith makes the same point: "I felt that everyone for miles around could see the exhaust stubs glowing in the night, but the anti-glare cowlings protected the pilot's night vision from this glow".
Hope this helps!
  #192  
Old 12-12-2010, 10:39 AM
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Quote:
Originally Posted by heywooood View Post
<snip>
You're perhaps right about the smoke (I watched the video again), but as for the second part I am referring to the lighting effect of the exhaust flames in flight in the second video and not the ambient lighting effect of a stack fire at engine startup. I find the mod effects videos a bit gimmicky in that they presumably depict a stack fire on every startup, but they're still a bit more convincing than the SoW videos so far in terms of the smoke and the exhaust flames, not that we're really sure what mixture/RPM settings are depicted in the second SoW video, which of course makes all the difference.. Not that it matters about the eyecandy IMO as long as the engine simulation in SoW is better. Still, I'd love it if Oleg & Co. took a good look at the Seafire video above and the various others posted and did their best to replicate the differences in the various engine settings/engine temperatures' effects in the sim, although not necessarily now. I'm not gonna call myself a "smoke and flame specialist", but I'd say that it's pretty much essential that at least some kind of effect exists around exhaust flames for night-fighting to be playable in the sim, which is something that I'm really interested in. Of course, anything like that could wait until we have some kind of reason to have realistic effects in this department, i.e. more appropriate flyables for night-fighting, like hopefully the Beaufighter at some point? Although the second video's cool, I think it would make it a bit too easy to spot aircraft at night compared to how difficult it's been described to be in reality.

Last edited by TheGrunch; 12-12-2010 at 11:03 AM.
  #193  
Old 12-12-2010, 12:44 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Romanator21 View Post
Thirdly, low frequencies travel farther than high frequencies. So, when listening to an engine that produces an array of frequencies, you will hear a low drone when it is far, and a higher click-clack buzzing when it is near. I can't decide if this is modeled in IL-2 or not, but I'm throwing it up here anyway.
It is, but almost impossible to configure. I had this only in 2006, when somehow I had the correct settings. After I reinstalled windows XP and used the same IL2 installation as before, the effect was gone. I've spent hours trying to find the correct setting but no-one can tell me how.


And for exhaust flames, here's something completely different:


Last edited by Azimech; 12-12-2010 at 12:56 PM.
  #194  
Old 12-12-2010, 01:28 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by fireflyerz View Post
Lets not get too carried away... PLEASE -Watch the whole vid to see what happens as engine revs are increased and decreased.

Wrong engine.

Totally different fuel system.

Why bother posting this its totally irrelevant to a Spit MkI Merlin
  #195  
Old 12-12-2010, 02:04 PM
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It's still a carburetor. So what if it's a Griffin. Mixture is mixture.
  #196  
Old 12-12-2010, 02:39 PM
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Originally Posted by KG26_Alpha View Post
Wrong engine.

Totally different fuel system.

Why bother posting this its totally irrelevant to a Spit MkI Merlin
Somehow Alpha, I don't think even the most Aspergers-ridden detail-hound is expecting Maddox Games to individually model the effects of mixture and RPM, etc. on exhaust flame size and colour for each individual aircraft. I think that we're just hoping that maybe, if there's time at some point in the future, there will be a general effect that's about the same for each aircraft that changes the size/colour/presence to some degree. So...somewhat of an unfair criticism of fireflyerz' post I feel.
  #197  
Old 12-12-2010, 03:03 PM
fireflyerz fireflyerz is offline
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Triple-choke Bendix-Stromberg updraught carburettor...

Plus I was posting the vid more so to help Oleg get the amount of flame exausting at differant engine revs correct.

Last edited by Sneaksie; 12-14-2010 at 06:48 AM. Reason: Obscene language
  #198  
Old 12-12-2010, 03:30 PM
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Quote:
Originally Posted by fireflyerz View Post
Triple-choke Bendix-Stromberg updraught carburettor...

Plus I was posting the vid more so to help Oleg get the amount of flame exausting at differant engine revs correct.
Ignore it; if Oleg wants to use it, he won't ask Alpha.
  #199  
Old 12-12-2010, 04:10 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by fireflyerz View Post
Triple-choke Bendix-Stromberg updraught carburettor...

Plus I was posting the vid more so to help Oleg get the amount of flame exausting at differant engine revs correct.
Quote:
Originally Posted by Oleg Maddox View Post
Sure, with high RPM and right mixture.
Look its simple just post relevant info.

You might as well post any night time exhaust flames vid if you think in your terms as its simply not relevant unless its a Spit MkI

If you don't see that then carry on.

And thanks for the name calling, shows your a real class act.

Last edited by KG26_Alpha; 12-12-2010 at 04:20 PM.
  #200  
Old 12-12-2010, 04:19 PM
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Well, there's a lack of relevent period videos, in colour, showing the exact transition. Considering the team are willing to model a modern version of England and France, I think Jafa's video is a nice compromise.
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