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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-25-2010, 04:46 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by OLEG

Originally Posted by Oleg Maddox View Post
Its why we plan third party useful tools for the the makers of add-ons. Currently it useful only for us. Becasue we have no time to finalise them for external use before the sim will be out of gate
I was learning experience of MS with third party and get some info what is possible to give and what is not.
There are a lot of contradictions with this... especially due to online gameplay.
Sometime incorrect politics with add-ons may totally destroy the gameplay online.
The goal is to satisfy both sides:
1. these who want totally fair gameplay online with no cheating
2. these that want other set of objects, aircraft, ships, etc...

Trust me for the combat, not for the civil aircraft sim, it is very complex task to develope the code and to satisfy then all groups of interest.

CFS would be more popular with the investment power of MS, but from the beginning they did a lot of mistakes in this area.

In the other hand we can't anymore make everything ourselves - to get 3D from third party, to rework it and then to progam it, like it was with Il-2 series...it was total oveloading of our team. That all should be done on the third party side with the limits that we defining. And limits will be. For some parts - strong, for some - nothing in limit.

There is impossible to compare the MS FS third party development type with the Combat sim additions of third party. The main difference - Combat term, that defining the rules for inclusion in the game some new content by third parties. Gameplay of MS FS and any of combat flight sim is very different and its a problem to go by MS FS experience as a copy..
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Originally Posted by Bearcat View Post
Exactly...
I'm extremely optimistic about the situation.
I think that the difference between combat and non-combat aircraft modelling will be overcome without a problem. Shockwave (if they decide...) for instance, know that have to develop a damage model and working guns etc. or they won't be allowed to sell their add-ons. It's a big incentive!

Civilian (modern) aircraft makers on the other hand won't need to do so much in the way of damage modelling.

But the main reason why I think we will see third party companies making add-ons is because we will all want to fly lots of aircraft is SoW, and otherwise we will be stuck with a small plane-set for a long time...I think we will be craving for good add-ons. And willing to pay for them if made by third parties.

We want extra planes. If the weather/turbulence etc. is as accurate as we hope then anyone who flies in a plane sim will want the same.
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Last edited by major_setback; 10-25-2010 at 04:50 PM.
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Old 10-25-2010, 05:31 PM
TheSwede TheSwede is offline
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Originally Posted by major_setback View Post
But the main reason why I think we will see third party companies making add-ons is because we will all want to fly lots of aircraft is SoW, and otherwise we will be stuck with a small plane-set for a long time...I think we will be craving for good add-ons. And willing to pay for them if made by third parties.

We want extra planes. If the weather/turbulence etc. is as accurate as we hope then anyone who flies in a plane sim will want the same.
You do know that its called SoW series right? BoB is just the first game in line. We will get more planes. I think Oleg knows that one big part of the success with Il2 is the huge amount of available planes. It creates diversity and extend the life cycle of his product.

So we will get more planes.

BR
Simon
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Old 10-25-2010, 08:23 PM
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major_setback major_setback is offline
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Originally Posted by TheSwede View Post
You do know that its called SoW series right? BoB is just the first game in line. We will get more planes. I think Oleg knows that one big part of the success with Il2 is the huge amount of available planes. It creates diversity and extend the life cycle of his product.

So we will get more planes.

BR
Simon
Of course I know it is part of a series!
But SoW won't develop in the same way as IL2.
We have already been told that third party developers are essential if the game is going to grow like IL2, there is too much to do for the developing team to manage on their own.

If you want a Lysander, or Hudson, Hampdon or flyable Anson you will probably have to rely on third-party amateurs or professionals. The same goes for the rarer aircraft in subsequent SoW titles.

Who knows, if things work out well then the development team could concentrate on the more important programming, and future development (and the checking of flight models etc.), leaving relatively simpler model development and mundane tasks to be undertaken by third party actors.
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Last edited by major_setback; 10-25-2010 at 08:44 PM.
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Old 10-25-2010, 10:01 PM
Chivas Chivas is offline
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Originally Posted by major_setback View Post
Of course I know it is part of a series!
But SoW won't develop in the same way as IL2.
We have already been told that third party developers are essential if the game is going to grow like IL2, there is too much to do for the developing team to manage on their own.

If you want a Lysander, or Hudson, Hampdon or flyable Anson you will probably have to rely on third-party amateurs or professionals. The same goes for the rarer aircraft in subsequent SoW titles.

Who knows, if things work out well then the development team could concentrate on the more important programming, and future development (and the checking of flight models etc.), leaving relatively simpler model development and mundane tasks to be undertaken by third party actors.
SOW won't need third party developers to produce other addons like SOW-MED thru SOW-Pacific, but you are correct in saying rarer aircraft and maps will probably be done by third parties. Third parties will definitely make the SOW series better as long as there is strong qualitly control.
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Old 10-25-2010, 10:19 PM
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Richie Richie is offline
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Can some one tell me how in the heck did Hannes Trautloft fly his 109?
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Old 10-25-2010, 11:27 PM
BadAim BadAim is offline
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Originally Posted by Richie View Post
Can some one tell me how in the heck did Hannes Trautloft fly his 109?
I suspect with great discomfort! I had the privilege of sitting in a Corsair cockpit and let me tell you at 6' and 200lb it was not something I'd want to do for a couple of hours (I felt much like I'd been packed into a sardine can, and that with the canopy open), and I believe the 109 cockpit was even more cramped. (by contrast the p47 cockpit is like sitting in a Cadillac, all very spacious and comfy)
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