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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-25-2010, 12:46 PM
Flanker35M Flanker35M is offline
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S!

Blackdog, well said. Nothing to add there. I am used to studying procedures before doing so if SoW would require it, no problem Be it in a later addition or 3rd party work does not matter. I am sure SoW will make us all re-learn quite a bit of things
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Old 10-25-2010, 01:05 PM
Sutts Sutts is offline
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Originally Posted by Flanker35M View Post
S!

Blackdog, well said. Nothing to add there. I am used to studying procedures before doing so if SoW would require it, no problem Be it in a later addition or 3rd party work does not matter. I am sure SoW will make us all re-learn quite a bit of things
+1

I'm really hoping we must now treat our engine with respect. The pilots notes were written for a very good reason.
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Old 10-25-2010, 03:58 PM
Splitter Splitter is offline
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Originally Posted by Flanker35M View Post
S!

Blackdog, well said. Nothing to add there. I am used to studying procedures before doing so if SoW would require it, no problem Be it in a later addition or 3rd party work does not matter. I am sure SoW will make us all re-learn quite a bit of things
It's obvious that systems are going to be modeled much better in SoW. If you want to have to pay attention to the things involved in complex engine management, you are largely going to have that opportunity.

On the other hand, if there are "features" that you don't want to use, you can switch them off.

For example, when I started playing IL-2, I turned off over heat and complex engine management. I had to get the feel of the flight models and controls for THIS sim and that took nearly 100% of my concentration. I didn't want to have to worry about overheating my engine. I even flew in WonderWoman view in combat. I wanted to be able to have some FUN while I was learning. All of this is offline of course. Then , as I became more proficient, I started turning the "difficulty" settings on to get a more "realistic" experience.

I would think you will be able to do the same thing in SoW. Except that the "realistic" settings will be even closer to "real life" than they were in IL-2.

Also I think people are missing what Oleg said about online play and third party add-ons. If Oleg does not implement limits on what a third party can do, unscrupulous third party developers will introduce "uber planes" into online combat.

Such considerations are not a problem, really, in mere flight sims. In flight sims, there is no competition online (though there is online play of course). Flight sim pilots want accuracy, they want their computer plane to fly as close to the real thing as possible. If a third party puts out a plane with unrealistic flight characteristics, words gets out and no one buys it .

In a combat sim, some (many?) online pilots would actually PAY for a BF-109 with a top speed 50 KPH too high, 50% more ammo capacity, and the maneuverability of a A6M.

Oleg is saying that if he doesn't implement controls on what third parties can do, the integrity of his COMBAT flight sim will suffer (that's the way I read his comments at least).

As someone who hates online cheaters and wishes he could reach through the internet and strangle such cheaters, I hope 1C can do a good job of limiting what cheaters can do. (Any offense given to online cheaters is completely intentional in my previous paragraph )

Splitter
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