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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

 
 
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Old 10-21-2010, 09:55 PM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
Wouldn't it be preferable to kill Scrounger very, very late in the game, IE when you have enough Intellect to simply Mass-Shackle her army? Ogres, Shamans, Goblin Shamans are all worthless without talents.

Or, bring Witch Hunters and double Phantom in the first round.

May be worth a try.
I did it at level 55 as a Mage. Maybe I could have done it as a lower level. We will see.

Magic Shackles is independent of intellect. It is totally dependent on your hero's leadership (which in that game, I built up aggressively). I had about 27K leadership, Magic Shackles for MAGES allows you to do 2X your leadership, so about 54K leadership.

Unfortunately, in Impossible Games, the enemy almost always out leaderships you. e.g. you can almost never Mass Magic Shackle everything as a Mage if it is one of the premier battles. There will most likely be the most deadly stack still remaining to cast its stuff.

Not to mention, it won't work on level 5s. For such a high cost of magic shackles lvl 3, you would want to lock down everyone. That's why if you were going to bother, phantom + black hole is a better option since it not only disables the level 5 ogres.... it KILLS all of them.

The Witch Hunter idea is good, however, Scrounger's army is quite voracious even without abilities. The Orc Chieftain stack hits hard, and so do the Orc Veterans. Orc Veterans with Adrenaline are some of the most deadly melee fighters in the game.

I suppose if you got enough other units, it might be worth using the witch hunters. Just that, the dryads in comparison, can disable ALL of the goblin shamans, and does not require consuming a spell to do so. Albeit, they will only lock down for one round, you could phantom her to do it again next round. (although her init is slow, and goblin shaman have fast init).
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