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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-18-2010, 03:40 PM
atlatea atlatea is offline
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Actually, no ckdamascus, my method was no better than you, i guess you read it wrong, it's not scrounger (imo it's impossible to beat her in 5 rounds), but rakush.

Well, it was the same againts scrounger, delaying them, using mystic egg, need a bit of luck, probably mine is safer due to disabling all shamans at early stage, but then again, another problem also arise, orc chieftain and ogre also proves to be serious damage dealer, combined with the poison from that 1k goblin axe thrower, they can do dmg that is beyond revivable for no loss game.

But, it's possible to win againts scrounger with no loss in impossible, it's just hard and long (mine was abouth 25 turn if i remembered right). Too bad i left my screenshot at my PC at home (atm i'm using notebook and far from home).

The key is to evade astral attack from goblin shaman, in other words, disable goblin shaman asap (and orc shaman if you can), then it's a matter of troops placement. Also need very very high defence and attack (i have about 27 attack and 44 def).

Since i'm using paladin i can't disable both shamans at once. My troops are dryad, rune mage, paladin, hunter, black dragon. I use dryads (onslaught 3 and caution 3 are a must have) to disable goblin shaman and lv 1-3 stacks at turn 1, while using sheep at orc shaman. But the weird thing is, scrounger teleported her orc shaman right next in front my paladin (i'm lucky), then i move my black dragon hoping that two ogre stacks won't hit it, well, i don't know why those two ogre attacking my paladin. Then i just move rune mage, and hunter to a safe place and block them with summons (from rune mage and dryad). Turn 2, i cast target to paladin, my paladin tank both ogres and orc chieftain and the rest of the ranged stacks, while black dragon and bone dragons (got it from eggs) help thining those ogre and orc shaman, rune mage and hunter thining goblin axe thrower (i hate its poison). Turn 3, stone skin at paladin and moving my paladin so only 2 ogre and 1 orc chieftain stacks can attack it (effectively disabling other melee stacks), the rest is the same (thining dangerous threats), turn 4 phantoming dryads for more summons, fodder and diversion, then bone and black dragons goes helping dryad and rune mage to thin goblin axe thrower, goblin shaman, next turn is just the same. I use pet dragon astral dmg ability whenever i have 80 rage to thin ogre and orc chieftain and other melee stacks, ball of lightning also necessary. At later turn i just left 7 goblin axe thrower while resurecting losses (mainly paladin since he did most of the tanking). Most of the damage are done by black dragons and pet dragon. Goblin shaman and orc shaman never cast astral attack due to target and scrounger stupidity, yet i use +70% astral resistance items, what a waste.

Last edited by atlatea; 10-18-2010 at 03:59 PM.
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  #2  
Old 10-18-2010, 04:32 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Actually, no ckdamascus, my method was no better than you, i guess you read it wrong, it's not scrounger (imo it's impossible to beat her in 5 rounds), but rakush.

Well, it was the same againts scrounger, delaying them, using mystic egg, need a bit of luck, probably mine is safer due to disabling all shamans at early stage, but then again, another problem also arise, orc chieftain and ogre also proves to be serious damage dealer, combined with the poison from that 1k goblin axe thrower, they can do dmg that is beyond revivable for no loss game.

But, it's possible to win againts scrounger with no loss in impossible, it's just hard and long (mine was abouth 25 turn if i remembered right). Too bad i left my screenshot at my PC at home (atm i'm using notebook and far from home).

The key is to evade astral attack from goblin shaman, in other words, disable goblin shaman asap (and orc shaman if you can), then it's a matter of troops placement. Also need very very high defence and attack (i have about 27 attack and 44 def).

Since i'm using paladin i can't disable both shamans at once. My troops are dryad, rune mage, paladin, hunter, black dragon. I use dryads (onslaught 3 and caution 3 are a must have) to disable goblin shaman and lv 1-3 stacks at turn 1, while using sheep at orc shaman. But the weird thing is, scrounger teleported her orc shaman right next in front my paladin (i'm lucky), then i move my black dragon hoping that two ogre stacks won't hit it, well, i don't know why those two ogre attacking my paladin. Then i just move rune mage, and hunter to a safe place and block them with summons (from rune mage and dryad). Turn 2, i cast target to paladin, my paladin tank both ogres and orc chieftain and the rest of the ranged stacks, while black dragon and bone dragons (got it from eggs) help thining those ogre and orc shaman, rune mage and hunter thining goblin axe thrower (i hate its poison). Turn 3, stone skin at paladin and moving my paladin so only 2 ogre and 1 orc chieftain stacks can attack it (effectively disabling other melee stacks), the rest is the same (thining dangerous threats), turn 4 phantoming dryads for more summons, fodder and diversion, then bone and black dragons goes helping dryad and rune mage to thin goblin axe thrower, goblin shaman, next turn is just the same. I use pet dragon astral dmg ability whenever i have 80 rage to thin ogre and orc chieftain and other melee stacks, ball of lightning also necessary. At later turn i just left 7 goblin axe thrower while resurecting losses (mainly paladin since he did most of the tanking). Most of the damage are done by black dragons and pet dragon. Goblin shaman and orc shaman never cast astral attack due to target and scrounger stupidity, yet i use +70% astral resistance items, what a waste.
Sorry, I've been rushing through my posts on key details. You are right, you said Rakush, not Scrounger. I have been looking foolish lately haha.

Funny thing is, in my game, I did NOT want those blood shaman right next to my rune mages haha.

Argh, now I remember the horror of when I was about to win in no-loss and the stupid orc chieftain came over and did his Spiritual BULLCRAP that wiped out my dragons and griffins (that popped out of the mystic egg). They dared to sneak past the "wall" to try to sabotage the enemy goblins/shaman.

I had to reload a few times and I think turn 25ish was probably about right for me too.

I do remember the glee in my face when I saw another 12 black dragons? (Mystic Egg rounds up the leadership rolls. woot), pop out of my mystic egg during that battle. Thank goodness Scrounger is not a Geyser freak.

Almost as good as when I saw Black Dragons show up in the Wizard's Tower last battle. Ugh, now that was a long one too. Rune Mages again saved me... in one hell of a fight.
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  #3  
Old 10-18-2010, 04:56 PM
atlatea atlatea is offline
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Yeah, orc chieftain and ogre proves to be two of scrounger's most annoying stacks (besides shamans and goblin poison axe). Luckily the battle arena is not flat normal arena, so that chieftain can be blocked (at least that happens in my case).

Scrounger indeed love to kill rune mage, whenever astral attack come, it always aimed to rune mage, what a weird and annoying orc. I guess most if not all players need to reload againts scrounger.

I got an easy no loss win yet very long battle in tower last fight. I just use black dragons and few gizmos. I'm too afraid to use full army, because i can't imagine how powerful caretaker's geyser with such a very high int and insane amount of mana.

Scrounger and caretaker are easily the hardest battles of all.

Last edited by atlatea; 10-18-2010 at 04:58 PM.
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  #4  
Old 10-18-2010, 06:46 PM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Yeah, orc chieftain and ogre proves to be two of scrounger's most annoying stacks (besides shamans and goblin poison axe). Luckily the battle arena is not flat normal arena, so that chieftain can be blocked (at least that happens in my case).

Scrounger indeed love to kill rune mage, whenever astral attack come, it always aimed to rune mage, what a weird and annoying orc. I guess most if not all players need to reload againts scrounger.

I got an easy no loss win yet very long battle in tower last fight. I just use black dragons and few gizmos. I'm too afraid to use full army, because i can't imagine how powerful caretaker's geyser with such a very high int and insane amount of mana.

Scrounger and caretaker are easily the hardest battles of all.
Yeah, someone (maybe it was you) that taught me how to use Gizmo!

I don't remember or think Caretaker ever uses Geyser, at least he didn't use it against me.

However, I never did like the armies they gave me.

Most are waay too fragile to take care of, so a no-loss with the care taker is pretty annoying. I feel like I have no choice but to go rune mage, but after your Gizmo + Black Dragon tip, sounds like I have another way to win it.

[edit]
Ugh, now I remember why I felt so strongly about the Defense stat not affecting abilities like Dancing Axes.

17 Shaman used Dancing Axes on my Cyclops

Dancing Axes does 20-25 Magical Damage, has an Attack Rating of 23, my Cyclops has a Defense of 73.

At about 50 difference in Attack/Defense, I should have taken about 37% damage, or a 63% reduction in damage. I took 429 Damage.

17*(20-25) = 340-425 damage. Funny, since I have 3% magical resistance. So I clearly took nearly full damage (if anything, I took more).

I felt it has always been this way with Shaman in AP, because they would always hunt my beloved Trolls and kill... kill kill.

I am beginning to believe CERTAIN abilities always bypass the Defense stat, but others do not?

Or can someone explain to me why this is the case if the abilities are affected by the Defense stat?

Last edited by ckdamascus; 10-18-2010 at 09:11 PM.
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  #5  
Old 10-18-2010, 09:12 PM
shqiponja_hayabusa shqiponja_hayabusa is offline
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I see your strategies and they are really cool.

I am also trying a no loss with the ogre set, with my army comprising:Warrior 53 lv
Trolls, Orc chieftain, Ogre, Shaman, Orc Hunter

(any idea why printscreen wont work on KB?It just copies my desktop)

Last edited by shqiponja_hayabusa; 10-18-2010 at 09:15 PM.
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  #6  
Old 10-18-2010, 09:26 PM
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Metathron Metathron is offline
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Quote:
Originally Posted by shqiponja_hayabusa View Post
(any idea why printscreen wont work on KB?It just copies my desktop)
Same thing happens to me. No idea why? There's probably an easy solution, so hopefully someone knows.
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  #7  
Old 10-18-2010, 09:31 PM
ckdamascus ckdamascus is offline
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Originally Posted by shqiponja_hayabusa View Post
I see your strategies and they are really cool.

I am also trying a no loss with the ogre set, with my army comprising:Warrior 53 lv
Trolls, Orc chieftain, Ogre, Shaman, Orc Hunter

(any idea why printscreen wont work on KB?It just copies my desktop)
Hm. That is a bit odd. It might be OS dependent or are you somehow able to run King's Bounty Crossworlds in windowed mode?

You do have to go into the Saved Game Folder and look for a folder called Screenshots. You won't see it in the clipboard. (This makes me think KB:Crossworlds intercepts the keystroke and does its own magic; Windows by itself cannot see the screenshot).

This will vary per OS, and I omitted my username piece, but you'll get the idea.
My Documents\My Games\Kings Bounty Princess\screenshots

How the heck are you reviving units with that build? Or are you just killing so fast that nothing survives to kill a unit? Hehe.

If you are going to go orc, I HIGHLY recommend you try the Orc Veteran out and get the Moldok hero. In fact, it sort of puts the Ogre/Orc Chieftain/Troll army to shame.

With Onslaught 3, Tactics 2, Moldok (+1 speed +1 init), USUALLY, your Orc Veterans will have at least enough to cast "Potion of Rage" (the speed ability).

You will almost always go first, and will be able to engage in the enemy in round 1 and deal Terrible Terrible Damage.

Have him use the Potion of Rage (if he needs it) so he can hit at least one guy from the other side of the screen, but before you hit him, cast Phantom. Now you should have one Orc Veteran ready to attack, and another Phantom adjacent to him to attack another unit. Now, tell your original Orc Veteran to attack.

Orc Veterans do sooo much damage in the initial hit, because they counter the counter attacks. Once, your Orc Veterans reach Adrenaline Level 3, they gain evasion AND they can hit with NO counterattack if their speed is higher than the enemy. (Almost definitely, since you will be sporting around speed 6 at this time).

Orc Trackers are surprisingly good tanks and their summons draw tons of aggro.

Orcs and Paladins synergize with the Goblins soooo well... ah. If only the game play wasn't so similar to my old ranged build... Or if you really want to keep pressing with the Orc Veterans, have Paladins Second Wind the Veterans, and Orcs "Goblin Commandeer" the Goblins.

Last edited by ckdamascus; 10-18-2010 at 09:35 PM.
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  #8  
Old 10-18-2010, 10:33 PM
shqiponja_hayabusa shqiponja_hayabusa is offline
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Thank u for the screenshot folder tip. That's where all my screens were saved CDamascus

Not having any luck with the Orc army. I am not trying a no loss against Scoundrel. Just minimum losses, still to no avail. Sooner or later they special my level 5 units and the damage is done

I can't try the Orc veteran counter ability because I am using the ghost no retaliation set, so no counter to counter.

I tried the all goblin-2 order giving Orc units like veterans or Orcs, but the goblins couldn't deal any significant damage, compared at least to my big bangers. I prb should substitute shamans with Paladins.



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Last edited by shqiponja_hayabusa; 10-18-2010 at 10:39 PM.
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