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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Yeah, orc chieftain and ogre proves to be two of scrounger's most annoying stacks (besides shamans and goblin poison axe). Luckily the battle arena is not flat normal arena, so that chieftain can be blocked (at least that happens in my case).
Scrounger indeed love to kill rune mage, whenever astral attack come, it always aimed to rune mage, what a weird and annoying orc. I guess most if not all players need to reload againts scrounger. I got an easy no loss win yet very long battle in tower last fight. I just use black dragons and few gizmos. I'm too afraid to use full army, because i can't imagine how powerful caretaker's geyser with such a very high int and insane amount of mana. Scrounger and caretaker are easily the hardest battles of all. Last edited by atlatea; 10-18-2010 at 04:58 PM. |
#2
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I don't remember or think Caretaker ever uses Geyser, at least he didn't use it against me. However, I never did like the armies they gave me. Most are waay too fragile to take care of, so a no-loss with the care taker is pretty annoying. I feel like I have no choice but to go rune mage, but after your Gizmo + Black Dragon tip, sounds like I have another way to win it. [edit] Ugh, now I remember why I felt so strongly about the Defense stat not affecting abilities like Dancing Axes. 17 Shaman used Dancing Axes on my Cyclops Dancing Axes does 20-25 Magical Damage, has an Attack Rating of 23, my Cyclops has a Defense of 73. At about 50 difference in Attack/Defense, I should have taken about 37% damage, or a 63% reduction in damage. I took 429 Damage. 17*(20-25) = 340-425 damage. Funny, since I have 3% magical resistance. So I clearly took nearly full damage (if anything, I took more). I felt it has always been this way with Shaman in AP, because they would always hunt my beloved Trolls and kill... kill kill. I am beginning to believe CERTAIN abilities always bypass the Defense stat, but others do not? Or can someone explain to me why this is the case if the abilities are affected by the Defense stat? Last edited by ckdamascus; 10-18-2010 at 09:11 PM. |
#3
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I see your strategies and they are really cool.
I am also trying a no loss with the ogre set, with my army comprising:Warrior 53 lv Trolls, Orc chieftain, Ogre, Shaman, Orc Hunter ![]() (any idea why printscreen wont work on KB?It just copies my desktop) Last edited by shqiponja_hayabusa; 10-18-2010 at 09:15 PM. |
#4
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Same thing happens to me. No idea why? There's probably an easy solution, so hopefully someone knows.
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#5
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You do have to go into the Saved Game Folder and look for a folder called Screenshots. You won't see it in the clipboard. (This makes me think KB:Crossworlds intercepts the keystroke and does its own magic; Windows by itself cannot see the screenshot). This will vary per OS, and I omitted my username piece, but you'll get the idea. My Documents\My Games\Kings Bounty Princess\screenshots How the heck are you reviving units with that build? ![]() If you are going to go orc, I HIGHLY recommend you try the Orc Veteran out and get the Moldok hero. In fact, it sort of puts the Ogre/Orc Chieftain/Troll army to shame. With Onslaught 3, Tactics 2, Moldok (+1 speed +1 init), USUALLY, your Orc Veterans will have at least enough to cast "Potion of Rage" (the speed ability). You will almost always go first, and will be able to engage in the enemy in round 1 and deal Terrible Terrible Damage. Have him use the Potion of Rage (if he needs it) so he can hit at least one guy from the other side of the screen, but before you hit him, cast Phantom. Now you should have one Orc Veteran ready to attack, and another Phantom adjacent to him to attack another unit. Now, tell your original Orc Veteran to attack. Orc Veterans do sooo much damage in the initial hit, because they counter the counter attacks. Once, your Orc Veterans reach Adrenaline Level 3, they gain evasion AND they can hit with NO counterattack if their speed is higher than the enemy. (Almost definitely, since you will be sporting around speed 6 at this time). Orc Trackers are surprisingly good tanks and their summons draw tons of aggro. Orcs and Paladins synergize with the Goblins soooo well... ah. If only the game play wasn't so similar to my old ranged build... Or if you really want to keep pressing with the Orc Veterans, have Paladins Second Wind the Veterans, and Orcs "Goblin Commandeer" the Goblins. Last edited by ckdamascus; 10-18-2010 at 09:35 PM. |
#6
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Thank u for the screenshot folder tip. That's where all my screens were saved CDamascus
![]() Not having any luck with the Orc army. I am not trying a no loss against Scoundrel. Just minimum losses, still to no avail. Sooner or later they special my level 5 units and the damage is done ![]() I can't try the Orc veteran counter ability because I am using the ghost no retaliation set, so no counter to counter. I tried the all goblin-2 order giving Orc units like veterans or Orcs, but the goblins couldn't deal any significant damage, compared at least to my big bangers. I prb should substitute shamans with Paladins. ![]() Uploaded with ImageShack.us Last edited by shqiponja_hayabusa; 10-18-2010 at 10:39 PM. |
#7
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Eek, I wouldn't use the ghost retaliation set. You aren't worried about their retaliations... you are worried about their normal attacks! For Goblins to work, you need to get around 88% critical hit rate BASE. You also need Tactics 2, Moldok, Onslaught, Quick Draw, and Frenzy. They need to survive a couple of rounds before they really start to shine (due to Zeroing in). Seems like you got all of that though. Against Scrounger, probably not a great idea (sorry, I meant to use the goblins as a general army unit, not necessarily against Scrounger). You should use Rune Mages, since they can revive your level 5s. |
#8
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Yeah, i'd recomend rune mage too againts scrounger, in my opinion, if you plan to bring lv 5 unit againts scrounger, rune mage is a must, you'll always lose lv 5 unit, because of those double drain from double ogres (i hate them) and probably astral attack too (if you don't disable her shamans).
As for dancing axe, yeah, seems you're right, dancing axe seems to bypass defense, probably since the legend, because i have bad moments againts orc shaman in KB TL, i forgot because of what, though i think it's because of dancing axe. But not all abilities bypass defence, seems it's only for orc. |
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