Quote:
Originally Posted by StarShatter
Yay, my new Templar Smilodon works, game is still messed up.
Too add the ship in, I modified:
Could any of those cause the error that I have?
I've got a .dds converter, all I need now is IMDE and Gimp  (I could install Photoshop, but takes to long)
Ship stuff is fun, but I don't know how to get more system slots to show up on the UI in game (Or is this done automatically and 8 is the max to show?). You can add more systems by double clicking it, but you can only remove it by moving the ship to inventory.
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If you want to add ship for a player you don't have to touch ShipDescriptions.xml at all. This file contains ship armament list for AI ships.
If you want to change ship's weapon slots for player, you have to:
1. set desired number of slots in Carcasses.xml
2. add appropriate refpoints in the ship's IMD file. All except system slots. These don't need refpoints in the IMD file.
3. add the same refpoints (names) definitions inside the "ini" file for your ship in the ..\Data\TEXTURE\Interface\Carcass\Slots folder. This file name is called from Carcasses.xml - <mapping_name> parameter.
Quote:
Originally Posted by sidius
hmm seems like I've made something wrong while making those new weapons 
every time I start new game the game crashes at choose specialization window (it crashes when I click, but I also can't see pilot picture, description and perk tree). Don't know what is causing this, because I was messing just with trade scripts and modules.xml and m_bs_modules.loc..
according to ScriptErrors.log, the error seems to be in FloodTradeStation.script in the line I haven't changed at all 
maybe there is just a limit for weapons for the market. default is 64, when I had 76 it was OK, now I have 80 and it's buggy.
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If you still have this problem add LOGfile.txt and ScriptsErrors.log. I'll try to help but now I have too little information.
Don't worry about loc files. These never cause a real error. Sometimes only a "string not found" info.