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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #191  
Old 06-05-2010, 12:01 PM
StarShatter StarShatter is offline
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Haha, you guys are the best.
Looks like I'm going to have to install photoshop after all.
It's buyable like most Templar ships, and I've managed to change the colour of the lights on it (just testing/locating atm, lots of flares), but changing the texture kinda failed (see: screenshot). It's gone blue! Haha. Working on adding/moving system slots.
Edit, second screen shot, JPG -> DDS, no alpha/vector layer. Super glossy. Hahaha.
Edit2, meh fixed the gloss, and put some circles around the parts that are now whiter/changed, not all of it done yet. Removing some imperfections, will make the brown black, when I get the time. Got some stuff to do tomorrow.

Quote:
you may have deleted InitTeamScript, if that's problem, we can upload it somewhere, it's better to backup "working version" of the game before modifying
I still have this file.
And no there is no errors in the ScriptErrors.log.

Quote:
and I don't know what's wrong in it since I haven't changed it ...
I read about line 294 somewhere else here. Perhaps you added incorrect values for something in reference to line 294.
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File Type: jpg smilodon.jpg (252.5 KB, 81 views)
File Type: jpg smilodongloss.jpg (277.9 KB, 71 views)
File Type: jpg smilodonfix.jpg (268.9 KB, 62 views)

Last edited by StarShatter; 06-05-2010 at 03:06 PM.
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  #192  
Old 06-05-2010, 01:20 PM
Goblin Wizard Goblin Wizard is offline
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The most important file is LOGfile.txt. Look not only for ERROR lines but WARNING and even 1-3 INFO lines before an error. These lines can give idea when and why errors happen.

It's hard to say what's wrong but I can guess:
ModuleGoodsState function needs table values not string values so I suppose there is an error in the table or lack of an information/entry in the table.

But as I said only 1st error is important. Others are usually the result of the first. Paste your LOGfile and we'll have something to discuss.
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  #193  
Old 06-05-2010, 01:46 PM
StarShatter StarShatter is offline
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Quote:
(ERROR) LoadWindow ERROR: DATA\GUI\CharacterSelect.scr [CharacterSelect]
That's the only error I can find. Makes sense. Can't find that file.
I can still post the entire thing, it's long, if it's needed. (Probably just in an edit)

Hmm, I'm wondering if there was an easy way to distribute these mods easier than just overwriting files (hinders the use of multiple mods) or going through and manually adding the contents of smaller mods to the bigger ones (one? the mother ship mod?). The only thing I can think of is some installer-like thing they used to use for Baldur's Gate II or a combination of all the mods.

Side question: Do Templars appear in the story at all?
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  #194  
Old 06-05-2010, 01:56 PM
Goblin Wizard Goblin Wizard is offline
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You should have this file. Restore a backup or use this CharacterSelect.zip.
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  #195  
Old 06-05-2010, 02:22 PM
StarShatter StarShatter is offline
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Heyy thanks heaps! Works again just fine. I couldn't find any copy of it in the computer bin, or a complete search of C:\ so god knows what I did with it.

Considering adding a few different kinds of Templar ship, just for variety later on in the game. Maybe even earlier tier ones. Make something of the work I've done so far. (I'd probably add these ships to Templar patrols just to be complete)

I could go through and make all faction painted ships available in their black markets? Rather than nuking their supply ships.
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  #196  
Old 06-05-2010, 02:55 PM
Trucidation
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Quote:
Originally Posted by StarShatter View Post
Hmm, I'm wondering if there was an easy way to distribute these mods easier than just overwriting files (hinders the use of multiple mods) or going through and manually adding the contents of smaller mods to the bigger ones (one? the mother ship mod?). The only thing I can think of is some installer-like thing they used to use for Baldur's Gate II or a combination of all the mods.

Side question: Do Templars appear in the story at all?
Well, when you finish with a ship I doubt there's much to update - eventually most of the new ships could be collected into a pack. But yeah, currently there's a lot of hand-patching going on. Gotta wait for the dust to settle before I attempt to make a compilation.

Templars do make an appearance, have you checked the news items? They appear in the system mentioned. In certain storyline paths you'll even briefly meet them.

Edit:
Blackmarket (FTU market) availability would be convenient. There isn't much incentive to bother with blowing up faction convoys to obtain them, although I wouldn't mind if someone did this for really rare ships. Especially if we're flying with Nanaki's fleet mod (I really should check that out sometime soon).

Last edited by Trucidation; 06-05-2010 at 02:58 PM.
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  #197  
Old 06-05-2010, 03:28 PM
StarShatter StarShatter is offline
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I know about the news items.
Just more so in story lines. I've done NESF, and I'm part way through the InoCo story line (distracted with modding).

Cause if all if all I change is the squads it shouldn't be effected to much.
Other Templar ships I think would be cool:
  • Cheetah - A form of field harvester. Not as good as the Trident T (or I could just balance them) but it has a tractor beam.
  • Excalibur - Superior T1 or 2 fighter (Superior due to the lengths you have to go to get it). Wont appear in Templar formations, because its outdated. +Small gun or two. Strength would be in extra armour anyway.
  • Wouldn't really know what else to make with a novelty. Suggestions?

I'll have a look at putting the ships in FTU warehouses tomorrow, pretty sure I know how already, just gotta test. Seems like we have someone doing just about everything lol.
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  #198  
Old 06-05-2010, 04:06 PM
sidius sidius is offline
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hmm InoCo has storyline?

I've done NESF, then MSF, then InoCo (after SAM "arrested" Dickens I had to go to Alex storyline - the one with Templars), and I've just finished USS storyline (which resulted into Triada)

so basically there are just few storylines, but based on your decisions, each ending is slightly different (and nothing can stop army of symbionts from attacking in the future it seems..). I'd like to know what lines remains, so I'll probably run a new game as soon as I fix those errors

Spoiler alert!

Triada has pretty hard ending, going into SAM's nest at precursor portal ALONE.. My Liger with 8x Vindicator turret (best rapid) and 2x Basilica turret (best plasma), 26k shields and 50% laser deflection hardly made it, with half fighters destroyed - though Living Legend animation was cool
MSF has nice ending too, if you stay with Viper and won't join Trump
I really can't wait for datadisc (I hope that we'll get more free time to annihilate pirates, explore map and so on, random missions would be nice too
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  #199  
Old 06-05-2010, 04:12 PM
StarShatter StarShatter is offline
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Quote:
hmm InoCo has storyline?
Err well I dunno. I start working for Triada, got caught by InoCo. I'm right up to the part where I go back and get a mission from InoCo to find out about our missile transports.

I wanted to side with MSF but Viper kinda just told me to get lost, so I guess I picked the wrong one of two options, and just went with it.
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  #200  
Old 06-05-2010, 04:22 PM
Trucidation
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You were already on the InoCo path if I'm not mistaken. When that shootout breaks out in XT-45 and you get a chance to flee to one of three systems, any of those 3 choices will result in Greyhair mentioning he knows someone in the Hapha system. You then have to choose whether to deal with Alex's mail or hold on and go see Greyhair's contact first (see screenshot).

Choosing to go find Greyhair's friend in Hapha will lead you to gaining pilot Jana and towards the rest of the InoCo storyline.
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