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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-05-2010, 08:43 AM
Trucidation
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Ya, i believe ECM/AMS simply either works or doesn't against a particular warhead. The hp values are probably for stuff like getting hit with blast damage.

Thanks Goblin Wizard, found mention of the stats' labels in there (damage, resistance, etc). The problem is it appears that there's only 2 sets, #UI_I_MIRVNames and #UI_I_RocketNames, and that the values are simply represented by a %s (string?) and %d (integer?). So we can't really tell the game to 'display this integer instead of that integer'.

Last edited by Trucidation; 06-05-2010 at 08:52 AM.
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