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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-10-2010, 10:39 AM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
Location: Sweden
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Quote:
Originally Posted by Bobb4 View Post
Gunsights, especially the off set ones in the 109 and 190 are currently a pain unless you are using trackir or the F1 key in Il2.
However this scews your field of view up.
What I would like to see is a key bind that moves your head in line with the sight with out any zooming so that you can fly and shoot as you would in any other plane with a clear view of the sight.
This should be enabled in all planes that have sight view difficulties.
While the F1 key solved the problem it artificially limited the field of view as an undesired consequence.
A key press that allows you to look through the sight as if you had just moved the position of your head for a brief second and once you release it returns to normal would be a great idea.


Nothing is worse than flying in a 109 and seeing half a gunsight even when you zoom in unless you press F1 and reduce your overall field of view.
The field of view is the same in both modes. But the gunsight mode is almost always view moved forward in the cockpit (instrument panel is thus closer to the face and so on). I presume this is what you do not like.

Quote:
Originally Posted by Oleg Maddox View Post
I was thinking about it. However if to make something other than in Il-2 by using CTRL+F1, that sould be something replace it.

I think that simply two buttons control should be replaced by one for more easy use.
And I don't think that this button should be holded by finger untill you finish shooting... gunsight view is neccessay all the time when you continue aiming
USING HEAD TRACKING (OPTIONAL)

IF:
  1. Z axis (moving forward/backward) a little bit forward
  2. Yaw (look left/right) near center forward.
  3. Pitch (look up/down) near center forward.

THEN: View (X and Y movement) moves to the right, centering gunsight and remains locked. Speed of transition determined by how close to center & zoomed in & lean forward. Z, Yaw, Roll and Pitch not locked, but if Z is too far back, gunsight mode stops.

NOTES:
  • Transition speed being adjustable is important - we want it to be able to be smooth and slow so it is not a sudden transition, especially if by accident. But still be very fast when we have to aim quickly in dogfight.
  • Moving back (Z axis) resumes normal view.
  • Z axis because in reality anyone gunning through the sights would lean forward a little to see the target in the gunsight. Also stops unecessary 'gunsight centering' when we are just looking around.
  • Centering zone and Z axis requirement customizable by users.

NON HEAD TRACKING

Gunsight mode not moved forward (Z axis) automatically, so can fly around like that if one wants.


1 BUTTON FOV CONTROL FOR ALL MODES


User defines 3 desired fov levels. GUNSIGHT, NORMAL, WIDE.

If pressing button: toggle WIDE FOV and NORMAL FOV.

Holding button 0.3 seconds = GUNSIGHT FOV (does not need to hold button more. Mode stays). Pressing button in any way then returns to WIDE FOV.

_____

I fly in IL-2 with the 1 button fov method. Convenient, quick, reliable, simple to use and instant to learn. Three FOV levels can cover all situations. For 2-3 months I kept improving a method for FOV control. Used three buttons, then two, then one.

Last edited by MikkOwl; 03-10-2010 at 10:43 AM.
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