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#101
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The guys should clean their keyboards and mice more often ![]() Apparently the women have clean input devices ![]() Quote:
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![]() I prefer the "Spock style" ![]() Quote:
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They still have to get better... but I doubt there will be some "any resolution" flat screens soon, which is the main problem. I run things at 1280x960 mainly, but Il-2 at 1024x768, some older games like Baldur's Gate run at 800x600 etc. I can only get a perfect image in all these with a CRT. I tried to run 1280x960/1024 on that 1650x1050 screen and it was just horrible, although EIZOs have a very good low-res interpolation. At least it didn't stretch the image to 16:10. Not all wide screens have an option for not stretching the image across the whole screen. |
#102
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#103
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I’m happy to see so many young talented people working on SOW. Some can make music and other art and this “crew” can fill our computers with a history lesson never possible before. Almost like a crystal ball looking backward into time.
It fills me with envy to see them at work as I myself find it hard to handle a modern cell phone. God luck to them all! Viking PS! Possible to see a He 111 next Friday? |
#104
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thanks for showing us the workplace . . . and the crew working . . .
Good to see the game's coming along .. . . . and the mission briefing updates too. |
#105
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However, there is definitely something not quite right with the grass. Look at it - the blades are ENORMOUS!! Quite the wrong scale. Still, I'm sure this is WIP. If not, I'd love to see the lawnmower that can hack through that stuff ![]() PPanPan |
#106
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HAHA...
His meaning is that, the hangar itself looks outmoded,just like a one built in WWI,when the well-known ace Manfred von Richthofen lives. and fortunately,it's not a Work in Completion one. |
#107
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1) The WW1 (fighter) hangars were mostly canvas over wood structure, sometimes wooden constructions, but not often... 2) The hangar shown is a very faithful reproduction of a Bf-110/Ju-87 class german hangar, as still (partially) existing in Rely/Norrent-Fontes airfield in North of France. 3) Its only caveat is the fact that it is weathered too much: this was not the case when this hangar was in use: it was brand new (camouflage paint instead of rust, no "old" interior paint...) and possibly that there was no white paint or whitewash in this class of hangar (usually the brickwork was apparent), but this could be construed as poetic licence...Nobody will come forward to say the opposite with any manner of certainty! Many german fighter hangars are variations around this theme (and they were really many, many variations: out of my mind, only for France, at least 15/20 types just for concrete/masonry T-based hangars for Bf-110 or lower aircraft classes)... Add to this fully wooden hangars, U-based hangars, simple revetments...then we could look into the bomber hangar variations then the workshop hangars variations... These hangars were the real thing! JVM |
#108
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#109
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I won't stand for this. I will bomb the Brit hangars first chance I get. |
#110
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Oleg or Luthier... I understand you get annoyed by the embarrassing off-topic discussions about how your office looks etc, but is it possible to get some comments regarding the C# code we've seen on the shots? When did you start using that? As MDX is deprecated and does not support Dx10, are you using XNA (or even SlimDX), or does the render loop run on C++? What are your experiences? After writing some C# test game in Dx9 MDX way back when I gave up after they rewrote the API every release, with obvious lack of management backing. However, they seem to put a lot of effort into XNA now - and it feels like it has more internal backing etc...
I understand if you are not interested in commenting on this, and I suppose you regret releasing that shot where the code is visible ![]() /Mazex |
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