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#81
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#82
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I would like to remind my soft western comrades, that these are Russians, and as such don't require such cushy appointments as us effete Europeans and North Americans. Don't worry guys, they will do just as good a job with whatever they get, because they're tough.
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#83
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Well said, BadAim. They've got talent too. Real talent can express itself through the crudest mediums but all the expensive hardware in the world doesn't make an artist out of a mere scientist. To save you nit-pickers the trouble, I checked it out and the word "scientist" is indeed the antonym of "artist." Thanks for introducing us to the team Luthier. Oleg it's good to see back again. My question is this. Was Oleg or any of the 1c crew flying on the Russian team that won the USL championship last season? |
#84
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Well,in a sense,as we all know,"russian" means "low cost,but high performance"
![]() but,it is still a question for me, I think,broadly speaking,Meddox Team is an international one(just like many other studios)?Not a purely russian one? Last edited by mark@1C; 11-29-2009 at 01:44 AM. |
#85
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Just don't let the authorities find out about your capitalist operation...at least not before the release date ![]() |
#86
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Sheesh! Luftwhiners, Spitwhiners, viewwhiners... now office-whiners
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#87
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But still the question, There's no doubt that nowadays PCs are more powerful than before according to Moore's Law. However,not only the performance of PC itself,but the whole requirement of player's experience(as I mentioned in the reply,realistic FM/DM,atmosphere,and so on) is rising as well. Considering both of them,there is almost no change,I think... for example,how can it do a wonderful AI formation with different types of planes(Bombers and Fighters) in different altitudes with real time atmosphere engine available...(Every time,when encountering enemies in IL-2,the AI formation will become awful...B-29 descend their altitude to 2000ft or below incredibly...and then,there will be some direct self-crash,after the whole AI formation having finished a turn at such a low altitude...) Many things need to be considered,so it's still a dream for me to have a massive formation... not to mention a massive Vs a massive and make it online... But,considering what a MMORPG can do,maybe a Flight Sim can do it in its Online-Mode as well. regards ![]() Last edited by mark@1C; 11-30-2009 at 08:43 AM. |
#88
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Just that the MMORPG is rarely as detailed as a flightsim.
![]() Either you have a MMORPG that is focused on multiplayer experience like WOW, which looks pretty ugly or you have a limited scale like Warhammer or you have great graphics like Age of Conan but crappy gameplay and critical FPS drops with more players interacting. Besides that, I'd like to mention that the 700 aircraft mentioned were not engaged in one single dogfight, but in raiding dozens of targets along all southern England. So it's not necessary to plot 700 aircraft + 700 interceptors in real time. ![]() |
#89
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It touches me!Your words.
You know many of my friends like WOW's character design... Well,I prefer AION's and LineageII's,and features like these... Last edited by mark@1C; 11-29-2009 at 10:54 AM. |
#90
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you forgot treewhiners and releasedatewhiners !!!!
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