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#71
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#72
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Hi Oleg,
I have a question regarding the max number of planes offline and online. Il2 in this is quite limited, in a mission you can have few planes at the same time, if compared to sims like BoB II Wings of Victory. The historical BoB was characterized by massive raids of German planes, with sometimes 700 German planes at a time. Q: Will BoB SoW be capable of managing some hundreds of planes in a map at the same time ? Thanks, Insuber |
#73
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I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player... As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently... I haven't played that WoV.But I guess those huge masses are surely with non-AI.Doing a massive calculation really exhausts a poor PC,not to mention doing it online with a real time feedback needed... but, maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in...... It seems that I tune the topic to a pessimistic one...God... When we are talking about Massive,we are talking about Matrix.. Last edited by mark@1C; 11-29-2009 at 05:43 AM. |
#74
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As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated... |
#75
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#76
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![]() Last edited by Necrobaron; 04-26-2011 at 07:27 AM. |
#77
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cant help noticing if it looks like a office from 1995
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#78
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Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?
I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ![]() Good luck! Last edited by mazex; 11-28-2009 at 07:20 PM. |
#79
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Mark, the huge masses of BOB WOV are AI only, as that game cannot be played online. Moreover AFAIK IL2 cannot handle a lot of planes even with today's PCs, 100x more powerful than the ones we had back in 2001 ... so my question has exactly the sense that it appears to have. Regards, Insuber |
#80
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yeah sure - it's beta, e.g. not usable. That's why I used the word "working" in brackets
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