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IL-2 Sturmovik The famous combat flight simulator. |
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I think the key question is not Will their SOW be capable of,but Will our PC/Cable speed/and so on be capable of...
With varieties of player's gaming enviroment,it is still a big question for both programmer and player... As you can see below,there are still questions like "What kind of a rig can run IL-2 with full details and high fps? " currently... I haven't played that WoV.But I guess those huge masses are surely with non-AI.Doing a massive calculation really exhausts a poor PC,not to mention doing it online with a real time feedback needed... but, maybe there's still a little hope that they can do some improvements...Considering doing a truly realistic FM/atmosphere/and so on is already a hard work,and many fans need a Pilot in...... It seems that I tune the topic to a pessimistic one...God... When we are talking about Massive,we are talking about Matrix.. Last edited by mark@1C; 11-29-2009 at 05:43 AM. |
#2
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As far as I know, there are two kinds of AI, one for fighters and one for bombers, with the one for bombers beeing less sophisticated... |
#3
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#4
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![]() Last edited by Necrobaron; 04-26-2011 at 07:27 AM. |
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cant help noticing if it looks like a office from 1995
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#6
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Definitely interesting that you are using C# for the collision detection code... I could understand it for the GUI, in the way Java was used for the old GUI, but for AI and collision detection?
I see some c++ file there too, and I guess the rendering part is written in c++? But that would mean context switches if the ai runs on C#? Sure MDX has eveolved but... Has It evolved so much lately that is is usable for a high performance game like BoB? It would naturally be great as no one likes to spend time om memory management instead of the actual code logic, but you don't want any GC popping in while lining up a fat HE-111 ![]() Good luck! Last edited by mazex; 11-28-2009 at 07:20 PM. |
#7
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As to C# .. or C++ for that matter, only whooses use those languages, REAL men use standard 'C' .. or Clite. for(; x<employee->MaxEmployees;x++) { switch (nMonitorEmployee(employee->x) ) case WORKING : employee->GreenTick++; case DRINKING_COFFEE : break; case DRINKING_VODKA : employee->GreenTick+++++; case TALKING_AT_WATER_COOLER : ArmWaterCoolerDepthChargeMine(); default break; } .. or something along those lines .. it's been a loooong while! ![]() He111 |
#8
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![]() Great update by the way and nice to see the people behind the product, it lends the feel of a living organism to it and not just a collection of pretty pictures and some thousands lines of code. I also like the fact that your workplace looks a bit "messy", it shows that things are getting done at a pace where you can't even afford to tidy up your desk. A workspace that's disorganized in an organized fashion is always better than a tidy one..."Hey, i know i have all this stuff lying around on my desk, but at least i have everything i need right in front of me", so don't worry about the people complaining about how it looks, some of us like it: Quote:
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CRTs are reliable, can run all kinds of resolutions so you won't have to upgrade your graphics card because it can't run the latest new game at your TFT's native 1920x1200, and are not a strain to the eyes at all as long as you run them at decent refresh rates (85hz for example). The main issue is that due to weight and bulkiness you won't see many 22" and above widescreen CRTs, but if there was such a market at reasonable prices i would probably consider getting one. Another thing to note is that movies and games might look good on those TFT wide-gamut monitors with glossy panels, but when you want photorealism you need a monitor that displays accurate colors and not enhanced ones. And for that, on a CRT you just have to open the on-screen menu and select "color temperature:5500 Kelvins". To get the same on a TFT you have to pay for a factory pre-calibrated monitor like Eizo, which due to the increased work-hours per monitor means paying almost double the price of an identical non-calibrated one, or get a calibration kit and do it yourself,starting from $200. I'm not saying "death to the TFT", but when you factor in the cost and purpose of use it's much more cost effective to stick with the CRTs. TFTs are good for playing the game in all its widescreen glory, CRTs and standard-gamut monitors in general are good for making the game without spending extra money on getting accurate colors for your modellers ![]() |
#9
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yeah sure - it's beta, e.g. not usable. That's why I used the word "working" in brackets
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#10
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