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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-27-2009, 03:04 PM
Mhondoz Mhondoz is offline
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Default Programming languages

Thanks for the update.

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting.

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?

Last edited by Mhondoz; 11-27-2009 at 03:10 PM.
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Old 12-03-2009, 07:20 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Mhondoz View Post
Thanks for the update.

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting.

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?
java was seected due to time of development. We spent more less time. Howwver later many things was moved in C++ iin original Il-2 as well.
However we were used Java in parts that are not FM or 3D engine.

C# we are using, yes. To early to tell in which part.
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