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IL-2 Sturmovik The famous combat flight simulator.

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  #431  
Old 10-28-2009, 02:02 PM
HB252 HB252 is offline
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Hi very good work.

I got a simply question: and the pilots?

In the shots they arent there. why?

And other question: in game there are ground personal o blaksmen (luftwaffe)?

Thanx for hard work.
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  #432  
Old 10-28-2009, 02:07 PM
F16_Petter F16_Petter is offline
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Quote:
Originally Posted by Oleg Maddox View Post
2. Possible. Even to start separate gasoline engine of air compessor for the brakes with exhaust of gazes under the pilot seat in Italian bomber posssible... However when I saw that it was done already by programmer, I said for what? Do you think somebody will use it or even know about such a feature of Br.20? His answer was - its fan and crazy! Then I told and how we will model the bad feel of crew due to exhaust gazes in a cockpit?

I was thinking it could be useful for other airplanes in future, as I understand the SoW engine will be used for future releases other than Battle of Britain.
(If I understood you correct earlier in other interviews)
For an example...
Lets say the P51 has ability to select what tank to empty first and it changes weight and balance (performance and stability) of the aircraft, I do not know to what degree these things are modelled in the SoW flight model but it was just an idea. There are other examples of aircraft that you wanted fuel in the wings for as long time as possible and center or auxilary tanks were emptied first. Also vice versa situations existed.

Not all aircraft featured self sealing fuel tanks, so some aircraft that get fuel leak could use this feature to select leaking tank as main fuel source to minimize fuel spill.

Again, I do not know what aircraft are being included in BoB or other sim from you, its just an idea for the future.

Thank you for your quick response.
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  #433  
Old 10-28-2009, 02:07 PM
Dano Dano is offline
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Originally Posted by ChrisDNT View Post
@Oleg, Luthier or the dev team : thinking of the game textures, has anybody ever thought (of course, if it is technically possible) to paint the textures with dozen of millions of polys with softwares like ZBrush or 3D Coat and then bake them on the objects with a simple color map ? If this can be used for dragoon skin or troll heads, it could perhaps be used too for fields, cliffs or houses ?


http://images.google.com/images?q=zb...ed=0CCwQsAQwBA

http://images.google.com/images?hl=e...-8&sa=N&tab=wi
Loving the sun glints off the canopy, should make spotting aircraft a lot easier depending on your position
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  #434  
Old 10-28-2009, 02:23 PM
6S.Manu 6S.Manu is offline
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Originally Posted by F16_Petter View Post
I was thinking it could be useful for other airplanes in future, as I understand the SoW engine will be used for future releases other than Battle of Britain.
Tempest?

Your programmer is right Oleg, we fans are crazy!!!

Poisoning, freezing... we want it all.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #435  
Old 10-28-2009, 02:24 PM
AdMan AdMan is offline
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Oleg, one more question. Can I ask for a comment on how you feel about the way shadows are casting onto the grass textures and how close the screen shots of the grass shadows are to the final. I believe I heard before you mentioned the grass will interact with wind, correct? If so, I'd imagine this has presented a certain challenge as far as ray-traced shadows on the grass.

Thanks
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  #436  
Old 10-28-2009, 03:01 PM
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zakkandrachoff zakkandrachoff is offline
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Quote:
Originally Posted by ChrisDNT View Post
Two new (at least to me) screenshots here...

http://www.checksix-forums.com/showt...760#post972760

Even if the ground and houses textures are still WIP, a photographer'eye will immediately acknowledge the photorealistic 3D potential of the render engine !
christ, this is a amazing found! absolutly nice. Nissi Stuka. Oleg don´t need change anithing! is perfect, threes, terrain, very nice.





Buth I only Hope is C1 don´t puth only internet playable game like rise of flight. I don´t have all the time internet.... Put all anti pirate passwords script or wathever, buth dont puh only internet game, pls.
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  #437  
Old 10-28-2009, 03:16 PM
akdavis akdavis is offline
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Hi Oleg. Great to see these progress images. Very exciting! I have a few small questions:

1. I see right side "messages" text are still present (although maybe this is for development only). Will there be an option to turn off "kill" messages like "enemy tank destroyed" (which I find to be an immersion killer), while retaining engine management messages like throttle percentages (which I find necessary due to lack of tactile feedback in a sim)?

2. Will credit be given for damaging but not destroying ships, bridges and other important targets that might take multiple sorties to destroy?
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  #438  
Old 10-28-2009, 04:39 PM
Reisman Reisman is offline
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Quote:
Originally Posted by ChrisDNT View Post
Two new (at least to me) screenshots here...

http://www.checksix-forums.com/showt...760#post972760

Even if the ground and houses textures are still WIP, a photographer'eye will immediately acknowledge the photorealistic 3D potential of the render engine !
Now THOSE are great shots - photo-realistic plane and faithful colors, my slight disappointment with the original batch of screens is now gone for good...
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  #439  
Old 10-28-2009, 04:57 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Originally Posted by Oleg Maddox View Post
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.
S~! Oleg,

As promised Sir, no questions till next update ..... but I am compelled to make small comment.

This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years.

I have been screaming at poor Dimitry (CrazyIvan)-he screams back ) about this for years now ........ May your online war and its tools be blessed by the Patriarch !

Please excuse me sir, I must go and cry from happiness now.....


* Cant wait till next summer
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  #440  
Old 10-28-2009, 05:24 PM
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Bloblast Bloblast is offline
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Quote:
Originally Posted by ChrisDNT View Post
Two new (at least to me) screenshots here...

http://www.checksix-forums.com/showt...760#post972760

Even if the ground and houses textures are still WIP, a photographer'eye will immediately acknowledge the photorealistic 3D potential of the render engine !
Stunning pictures!
The sun glares on the plane is fantastic. Ground looks fanatastic as well. I see similarities with the Slovakia map in IL-2, which I like. Good job.
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