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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-28-2009, 12:37 PM
Darkbluesky Darkbluesky is offline
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Originally Posted by ZaltysZ View Post
Would be very nice if that airplane was flyable by players and they could rescue other pilots. Not every person can be combatant in flight sims like this. I personally know few people who like just to fly around, because combat is too difficult to them and so, rescue/transport planes would be opportunity for them to do something "useful" in multiplayer.
IMO, that is a VERY good idea. I like it, no!, I love that idea!, and if it could be done, that would increase the feeling of being part of a team much, much more than only being "one more" of an squadron.

Personally, if I was a downed pilot, knowing that I depend on some real guy to rescue me (or not), would make me feel more like being part of a "real" world, and more respectful with other people/colleagues...

Last edited by Darkbluesky; 10-28-2009 at 12:40 PM.
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  #2  
Old 10-28-2009, 01:01 PM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by Darkbluesky View Post
IMO, that is a VERY good idea. I like it, no!, I love that idea!, and if it could be done, that would increase the feeling of being part of a team much, much more than only being "one more" of an squadron.

Personally, if I was a downed pilot, knowing that I depend on some real guy to rescue me (or not), would make me feel more like being part of a "real" world, and more respectful with other people/colleagues...
I just read in the book "KG200 the most secret german unit" about one pilot of german Dornier Do-24 from a "Seenotstaffel" who had saved more than 90 lives of german pilots from the sea, by the end of the year. He is really a great Hero ! Much more than others having taken hundreds of enemy lives , even if it was in the name of King and Country.....

Unfortunately he died in a senseless suicide attack to the russian bridges across the Oder and Neisse rivers in 1945, with his full of explosives Do-24. But this is another story.

Sea Rescue missions, as well as cargo missions in C-47/Ju-52or dropping agents or weapons to Maquis in Lysander, would give a really new approach to what is flight simulation....
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Last edited by FAE_Cazador; 10-28-2009 at 01:05 PM.
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  #3  
Old 10-28-2009, 01:11 PM
FAE_Cazador FAE_Cazador is offline
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I would add also Recon Missions, and according to this:

Might be the possibility of simulate taking picture shots from a Recon Plane over the target, and have them shown?

Like if you took a PrintScreen, but of course looking down like in a bombsight. Imagine you take the Bombing Sight from IL-2, you retire the numbers and circles and simulate a photo camera visor (sorry I don't know the correct english words ), and press a key for a screen shot, being stored in your computer , and able to be sent later to your mates/headquarters, and depending of the success of the mission, to produce an influence in further missions of the campaign.

We do it now very roughly in the On Line campaigns like AirWar, just dropping smoke from planes (T-Key) when flying over the target, to simulate taking pictures. Then, from the report of the mission, a parser program calculates the distance from these smoke points to the target and situates more or less ground objetives there for the next bombing missions to do.

Remember that not only ex-bomber planes were used for Recon, there were Spits, P-38, etc Recon versions.

What can not be expected from the fantastic SOW engine, coming from an expert Photographer like you ! Lets call this Air Camera "Olegmatic" !
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Last edited by FAE_Cazador; 10-28-2009 at 01:20 PM.
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  #4  
Old 10-28-2009, 02:02 PM
HB252 HB252 is offline
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Hi very good work.

I got a simply question: and the pilots?

In the shots they arent there. why?

And other question: in game there are ground personal o blaksmen (luftwaffe)?

Thanx for hard work.
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  #5  
Old 10-28-2009, 02:24 PM
AdMan AdMan is offline
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Oleg, one more question. Can I ask for a comment on how you feel about the way shadows are casting onto the grass textures and how close the screen shots of the grass shadows are to the final. I believe I heard before you mentioned the grass will interact with wind, correct? If so, I'd imagine this has presented a certain challenge as far as ray-traced shadows on the grass.

Thanks
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