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IL-2 Sturmovik The famous combat flight simulator.

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  #411  
Old 10-28-2009, 12:04 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by KOM.Nausicaa View Post
Hello Oleg,

this is a minor thing and not really important, I realize. But still I was curious about it:
The Luftwaffe installed at one point little floating metal pontons/islands throughout the channel in an attempt to keep the losses down of pilots in water. The idea was to get to a ponton so that you could wait there to be rescued by water plane or friendly ship.
Did you know this and have you thought of modelling them?

Not important feature I know, but was curious to ask.
I didn't know it. However we did special aircraft, that was in service over channel especially for this purpose - save the shot down pilots from the water.
And if everything will be of with all other things then we may see in BoB how it works for a single gameplay.
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  #412  
Old 10-28-2009, 12:06 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Feuerfalke View Post
Now that brings some new perspectives for the IL2-airracing-community
Yes, I was thinking about it too... but don't like to pay licence for Red Bull...
So it is possible, but by third parties. Why not, if it is possible in the game?
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  #413  
Old 10-28-2009, 12:10 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by HFC_Dolphin View Post
Since I see that you reply to other issues, besides the screenshots, I'll bump this question.
It would be great to know how DM and the behaviour of damaged planes will change compared to IL-2.
When I will begin to show damage. It will be better to tell with the samples.
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  #414  
Old 10-28-2009, 12:11 PM
AdMan AdMan is offline
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Originally Posted by Oleg Maddox View Post
I think we was need to show something... because people was too many times asking.
And I hope many clever people were able to see what we have already in our hands and may understand how it will be in future.
Yes, I understand and thank you for the update and especially for this thread.

Is there anything you can tell us about what is planned or in development as far as the user interface and game features? Now that the IL-2 brand is on console and flight sims in general are gaining popularity again there will likely be many newcomers to SoW and the genre, a major criticism of IL-2 was it's presentation and learning curve that comes with the genre in general. Is there any plans to include some kind of in-game training or training mode? Perhaps a flight school that will teach new pilots the basics of aviation and the planes they will be flying? I guess this also includes how single player missions will be presented.

I understand if it's to early to give any answers, but anything new would be great.
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  #415  
Old 10-28-2009, 12:13 PM
JVM JVM is offline
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Originally Posted by Oleg Maddox View Post
I think most will be possible, including Himalayas itself.
But probably that will do third party.
Our goal to make the good basis for the future upgrades and changes, including best work from third parties. It is more heavy task than to make just single one season/christmas game.

In this point of view MS FS reached great result with third parties. And instead, shown degradation with the MS CFS with third partie's chaos. Our goal - to learn experience of both MS sim series and our own experience with Il-2 series and to make the system that will be long life-able with the great and right support from third parties... which would not damage fair online gameplay without cheating. So some control from our side we will keep of course.
Thanks a lot for taking the time to reply...we are a long way of talking the screenshots themselves, aren't we? Thanks again for accepting to deviate so much from your initial intentions!

JVM
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  #416  
Old 10-28-2009, 12:28 PM
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ZaltysZ ZaltysZ is offline
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Originally Posted by Oleg Maddox View Post
I didn't know it. However we did special aircraft, that was in service over channel especially for this purpose - save the shot down pilots from the water.
And if everything will be of with all other things then we may see in BoB how it works for a single gameplay.
Would be very nice if that airplane was flyable by players and they could rescue other pilots. Not every person can be combatant in flight sims like this. I personally know few people who like just to fly around, because combat is too difficult to them and so, rescue/transport planes would be opportunity for them to do something "useful" in multiplayer.
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  #417  
Old 10-28-2009, 12:32 PM
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Originally Posted by Oleg Maddox View Post
I didn't know it. However we did special aircraft, that was in service over channel especially for this purpose - save the shot down pilots from the water.
And if everything will be of with all other things then we may see in BoB how it works for a single gameplay.

Yes see picture attached, would be cool to have them:

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  #418  
Old 10-28-2009, 12:37 PM
Darkbluesky Darkbluesky is offline
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Originally Posted by ZaltysZ View Post
Would be very nice if that airplane was flyable by players and they could rescue other pilots. Not every person can be combatant in flight sims like this. I personally know few people who like just to fly around, because combat is too difficult to them and so, rescue/transport planes would be opportunity for them to do something "useful" in multiplayer.
IMO, that is a VERY good idea. I like it, no!, I love that idea!, and if it could be done, that would increase the feeling of being part of a team much, much more than only being "one more" of an squadron.

Personally, if I was a downed pilot, knowing that I depend on some real guy to rescue me (or not), would make me feel more like being part of a "real" world, and more respectful with other people/colleagues...

Last edited by Darkbluesky; 10-28-2009 at 12:40 PM.
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  #419  
Old 10-28-2009, 01:00 PM
empeck empeck is offline
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Originally Posted by Oleg Maddox View Post
Civilian are possible now. But third pary will need also to make nvigation and radio call system for civilan planes for our sim. For this part the source code will be open.
So I think first time we will see some sport civilian aircraft from third party...
Cool!

I have two questions (as FSX 3rd party developer ).

1. Will turboprop aircraft be supported?

2. Will 3rd party devs be able to make new maps?
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  #420  
Old 10-28-2009, 01:01 PM
FAE_Cazador FAE_Cazador is offline
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Originally Posted by Darkbluesky View Post
IMO, that is a VERY good idea. I like it, no!, I love that idea!, and if it could be done, that would increase the feeling of being part of a team much, much more than only being "one more" of an squadron.

Personally, if I was a downed pilot, knowing that I depend on some real guy to rescue me (or not), would make me feel more like being part of a "real" world, and more respectful with other people/colleagues...
I just read in the book "KG200 the most secret german unit" about one pilot of german Dornier Do-24 from a "Seenotstaffel" who had saved more than 90 lives of german pilots from the sea, by the end of the year. He is really a great Hero ! Much more than others having taken hundreds of enemy lives , even if it was in the name of King and Country.....

Unfortunately he died in a senseless suicide attack to the russian bridges across the Oder and Neisse rivers in 1945, with his full of explosives Do-24. But this is another story.

Sea Rescue missions, as well as cargo missions in C-47/Ju-52or dropping agents or weapons to Maquis in Lysander, would give a really new approach to what is flight simulation....
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Last edited by FAE_Cazador; 10-28-2009 at 01:05 PM.
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