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#391
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Somthing like this. But trasfer isn't implemented yet. Campaign code is on initial stage. The code of campaign isn't too complex. Complex is tuning of all features possible there...
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#392
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#393
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But probably that will do third party. Our goal to make the good basis for the future upgrades and changes, including best work from third parties. It is more heavy task than to make just single one season/christmas game. In this point of view MS FS reached great result with third parties. And instead, shown degradation with the MS CFS with third partie's chaos. Our goal - to learn experience of both MS sim series and our own experience with Il-2 series and to make the system that will be long life-able with the great and right support from third parties... which would not damage fair online gameplay without cheating. So some control from our side we will keep of course. |
#394
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#395
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Wow -- this is a true information fest ! I think we get more than enough compensation for the long silence. Thank you Oleg !
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#396
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Wow, you truly know how to make us HOT for your new product.
![]() Will SoW have Onlinestats, Budylists, voting systems, ingame serverbrowser etc? (probably going too much into details here ![]() Well, I can't tell you how glad I am that the focus turned to multiplayer, now. It really is a major factor for longterm playability and a living community. Two thumbs up, especially since being rather frustrated with other titles like... well, RoF has already been mentioned so without the intention to go OT, I just don't understand why a purely online-playable game has no dedicated server, no possibility to join running sessions, etc. and I absolutely have no idea, what made neoqb think patching up multiplayer gameplay is a secondary objective and pushed it back even further down the line... ![]() |
#397
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![]() Oleg, have you seen the 'real-environment' addon for FSX? Basically it adds clouds which can change forms etc Would something like this be implemented into SoW? Also, ddn't you once say that SoW could (in the future) be a basis for all upcoming flight-sims, so that there may be a chance it could have civilian add-ons etc...? ![]() |
#398
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Oleg, would any future add-ons to SoW be co-ordinated by your team? Or would anoyone be able to do what they wish? I ask because I have always felt that the desert-war hasn't been modelled to its best in any flight-sim, so a northern - africa addon to SoW would (IMHO) go down really well.
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#399
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Hello Oleg,
this is a minor thing and not really important, I realize. But still I was curious about it: The Luftwaffe installed at one point little floating metal pontons/islands throughout the channel in an attempt to keep the losses down of pilots in water. The idea was to get to a ponton so that you could wait there to be rescued by water plane or friendly ship. Did you know this and have you thought of modelling them? Not important feature I know, but was curious to ask. |
#400
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![]() ![]() Oleg, you've entertained me for years with the IL2 series, can't wait to be further entertained by the Storm of War and see how it develops over it's lifespan like IL2 has done, thank you, keep up the great work ![]() |
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