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IL-2 Sturmovik The famous combat flight simulator.

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  #391  
Old 10-28-2009, 10:19 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Oleg, that was me Thanks for your answer.

Does this mean that in SoW's dynamic campaign, an airifield can be bombed to the extent that the squadron will have to move airifields? If so this would be really cool
Somthing like this. But trasfer isn't implemented yet. Campaign code is on initial stage. The code of campaign isn't too complex. Complex is tuning of all features possible there...
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  #392  
Old 10-28-2009, 10:28 AM
Foo'bar Foo'bar is offline
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Don't worry, we have better. Just problem currently to show it on a fixed screen shot... because we have the image of really rotating 3D model with visible pitch changes... But we will solve this problem when taking screen shots and even in video, when frame rate video capture isn't the same as in game.
Wow! Thank you.
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  #393  
Old 10-28-2009, 10:29 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by JVM View Post
Hello Oleg!

Talking as we are about missions and campaign, I just would like to give here an extract of an old thread initiated by "Feathered IV" which has just recently surfaced; I do not like too much the way this thread evolved with time but the initial post had interesting views concerning modes/missions which would add a lot to game immersion:

"What if other mission perameters were coded in? What other options could we get?

Maybe instead you'd like to pilot a Lysander for SOE. Fly over to France at zero altitude in the dead of night. Alone in the dark, you would struggle to find 'that little field' marked on your map and glide into it, engine off so as not to alert the Jerries.

Perhaps you'd rather fly a Storch, evacuating wounded from the combat area. Or maybe spotting for the artillery? What if you could give directions and targeting information to ground units?

What about unarmed photo recon? Take your Blenheim across to France to take photographs of the invasion barges. Photographs that the campaign generator can judge and pass you on.

Coastal Command perhaps? Why not have a crew that can actually call out the sightings of distant ships and other objects and give an intelligent description of their range, type and heading?

Or nightfighters with AI radar operators that can actually guide you to the kill?

Wouldn't you like to try to fly a danerously overloaded Ju-52 into the icy landing strips of Stalingrad one day? Or a C-47 over the Himalayas?"

I think creating (or being able to create) missions like this (or even integrating them into a campaign) would add immensely to game's interest!

Do you think it will be possible in the SoW series?

Thanks a lot,

JVM
I think most will be possible, including Himalayas itself.
But probably that will do third party.
Our goal to make the good basis for the future upgrades and changes, including best work from third parties. It is more heavy task than to make just single one season/christmas game.

In this point of view MS FS reached great result with third parties. And instead, shown degradation with the MS CFS with third partie's chaos. Our goal - to learn experience of both MS sim series and our own experience with Il-2 series and to make the system that will be long life-able with the great and right support from third parties... which would not damage fair online gameplay without cheating. So some control from our side we will keep of course.
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  #394  
Old 10-28-2009, 11:07 AM
Forgottenfighter Forgottenfighter is offline
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If it will succesfull
Of course it will be successful , thanks for the reply.
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  #395  
Old 10-28-2009, 11:12 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Wow -- this is a true information fest ! I think we get more than enough compensation for the long silence. Thank you Oleg !
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  #396  
Old 10-28-2009, 11:13 AM
Feuerfalke Feuerfalke is offline
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Wow, you truly know how to make us HOT for your new product.

Will SoW have Onlinestats, Budylists, voting systems, ingame serverbrowser etc? (probably going too much into details here )

Well, I can't tell you how glad I am that the focus turned to multiplayer, now. It really is a major factor for longterm playability and a living community. Two thumbs up, especially since being rather frustrated with other titles like... well, RoF has already been mentioned so without the intention to go OT, I just don't understand why a purely online-playable game has no dedicated server, no possibility to join running sessions, etc. and I absolutely have no idea, what made neoqb think patching up multiplayer gameplay is a secondary objective and pushed it back even further down the line...
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  #397  
Old 10-28-2009, 11:16 AM
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philip.ed philip.ed is offline
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Originally Posted by Oleg Maddox View Post
Somthing like this. But trasfer isn't implemented yet. Campaign code is on initial stage. The code of campaign isn't too complex. Complex is tuning of all features possible there...
Ok, thanks for that oleg

Oleg, have you seen the 'real-environment' addon for FSX? Basically it adds clouds which can change forms etc Would something like this be implemented into SoW?

Also, ddn't you once say that SoW could (in the future) be a basis for all upcoming flight-sims, so that there may be a chance it could have civilian add-ons etc...?
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  #398  
Old 10-28-2009, 11:19 AM
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philip.ed philip.ed is offline
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Oleg, would any future add-ons to SoW be co-ordinated by your team? Or would anoyone be able to do what they wish? I ask because I have always felt that the desert-war hasn't been modelled to its best in any flight-sim, so a northern - africa addon to SoW would (IMHO) go down really well.
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  #399  
Old 10-28-2009, 11:20 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Hello Oleg,

this is a minor thing and not really important, I realize. But still I was curious about it:
The Luftwaffe installed at one point little floating metal pontons/islands throughout the channel in an attempt to keep the losses down of pilots in water. The idea was to get to a ponton so that you could wait there to be rescued by water plane or friendly ship.
Did you know this and have you thought of modelling them?

Not important feature I know, but was curious to ask.
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  #400  
Old 10-28-2009, 11:22 AM
Dano Dano is offline
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Originally Posted by Oleg Maddox View Post
Probably its one of possible modes


Oleg, you've entertained me for years with the IL2 series, can't wait to be further entertained by the Storm of War and see how it develops over it's lifespan like IL2 has done, thank you, keep up the great work
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