Quote:
Originally Posted by Buchon
Off course when I said tessellate it mean given it some geometry, this is not Crysis 2
And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques
It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here :
http://www.nvidia.com/object/tessellation.html
|
Bump mapping is an old technique, it's not used in conjunction with tessellation.
Give a better read to the page linked in your post.
Quote:
Originally Posted by Buchon
Forget say ...
Yeah, Ptex is not an AMD tech, it simply rely in the hardware compute capabilities of the card to do it, mean Nvidia and AMD cappable tech, while the Nvidia tech for texture correction rely on Physx software and Cuda cores.
|
Ptex can be done with OGL 3 end D3D 10