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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

 
 
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  #11  
Old 07-17-2011, 10:57 PM
winny winny is offline
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Join Date: Sep 2009
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Quote:
Originally Posted by kalimba View Post
MOuhahahahaaaaaaaaaaaaaaaaaaaahaa !

You know that this subject has been debated since last year ?
And initially, and actually the ONLY Luthier's response about tracers in COD was : those COD's tracers are PERFECT and there is nothing wrong with them so we wont change a thing about them....
If anyone can show at least 1 guncam or video or whatever that comes even close to what we see in COD's , then I will be convinced....Until then...
You guys are very funny insulting each other about physics, anatomy of the eye, and laser beams, but in the end, it only takes a good programmer to give us something that would give the impression of what actual tracers would look like from a pilot point of view....Something that would satisfy both RL observers AND
those who only saw ww2 guncams....Cause right now, neither side is happy !

Salute !
You've just reminded me..

Illya also said somewhere (it could have been Oleg, I haven't looked for it) that they initially tried to model them as tracked points of light. The problem they ran into was frame rates.

The lower the frame rate the longer the streak appeared and even at 30 fps the streak was way too long, they had to make a compromise.

That compromise was I think probably, to make the trails, to all intents and purposes, physical objects.

All I was suggesting was that maybe the developers could think about programing tracer streaks relative to motion across the screen, ie. Think in 2D and just paint them in behind, length realtive to speed. Do away with the physical 'bars'.

Last edited by winny; 07-17-2011 at 11:03 PM.
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