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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #21  
Old 07-06-2011, 05:11 PM
whoarmongar whoarmongar is offline
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Im no programmer, I wouldnt want to comment on the games coding etc, but I really dont see how these trees are such a problem.

I have been playing flight sims for longer than I care to remember and I can remember sims from years back that tackled this problem by simply making the forest blocks 30-40 feet higher than the surounding topography. Sure it looked rubbish but if you hit a forest block you died.

At the moment we have eye candy trees that arnt really there, I decided ages ago if they didnt exist I would not have them so I disabled them, sure it looks rubbish but whats the point of rendering something that doesnt exist ?

If it was hedges I could and would accept them, but If I collide with a dirty great elm or oak tree I deserve to and expect to die.
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  #22  
Old 07-06-2011, 05:33 PM
SEE SEE is offline
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You can also fly through the radar towers.

I haven't taken an issue with the trees as I rarely fly that low and they do add to the terrain visuals at low altitude. Maybe at some point in the future they could do something similar to WOP and have the trees as a fixed part of the terrain/maps rather than a video option.
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  #23  
Old 07-06-2011, 06:02 PM
BigC208 BigC208 is offline
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Treat the trees for what they are, Trees! I've been flying the sim for a while now and it never bothered me because guess what? I don't fly thru the trees.
Have not seen any AI try to escape thru the trees either. I don't fly online. Anyone using the trees there to evade is diluting his gaming experience imho.
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  #24  
Old 07-06-2011, 06:42 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by BigC208 View Post
Treat the trees for what they are, Trees! I've been flying the sim for a while now and it never bothered me because guess what? I don't fly thru the trees.
Have not seen any AI try to escape thru the trees either. I don't fly online. Anyone using the trees there to evade is diluting his gaming experience imho.
Same for me, only thing what annoys me is when you make emergency land, you can land everywhere, no need for spotting for safe landingspot.
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  #25  
Old 07-06-2011, 06:57 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by SEE View Post
You can also fly through the radar towers.

I haven't taken an issue with the trees as I rarely fly that low and they do add to the terrain visuals at low altitude. Maybe at some point in the future they could do something similar to WOP and have the trees as a fixed part of the terrain/maps rather than a video option.
Really... last time I tried that I didnt survive to tell the tale o.O
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  #26  
Old 07-06-2011, 07:04 PM
Langnasen
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Originally Posted by Pluto View Post
I`m not flying Cliffs of Dover anymore anyway until it has drastically improved !
You'll be waiting a long time. This game has hit the wall so far as any further significant improvements are concerned. It's still not smooth, it still has no FSAA, it still looks rough, it still has major bugs, there are still no responses in threads from the devs on major issues and suggestions and queries...should I go on? It's another Luftwaffe Commander...not quite as bad, but still bad enough and still as up against that wall to be condemned for what it is and will always be...an almost great but a failure in the end.
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  #27  
Old 07-06-2011, 11:01 PM
SEE SEE is offline
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Quote:
Originally Posted by JG52Krupi View Post
Really... last time I tried that I didnt survive to tell the tale o.O
Maybe tower collision has been fixed, took the pic below sometime ago, it's not something I do on a regular basis......

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  #28  
Old 07-07-2011, 01:26 AM
dash2099 dash2099 is offline
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Originally Posted by Querer View Post
I somehow still don't get the point, why a simple, let's say, cylinder, which is overall even invisible (no load on the GPU...) should be such a huge thing to do or should have such a huge impact on framerates. Nobody is asking for a precise collision calculation regarding trees, it is basically enough that if you hit a tree, you crash...
you have to consider the CPU, not so much the GPU in these things and framerates. The game doesnt exclusively own the CPU whilst the game is running. You have windows/AV/skype/disk indexing/garbage cleaning/driver processing all happening in the background. The CPU is the one that offloads calculations to the GPU and deals with the results. Bog the CPU down and everything slows down - if windows slows down then game slows down. Its exactly the reason why you wont see a framerate increase when running a highend graphics card on low/mid end CPU. Physx cards (revamped/redone as nvidia's CUDA technology) if utilised can give the CPU another processor to offload physics calculations to (now basically nvidia's graphics card). Not everyone has an NVIDIA card or an i7 with ssd's in raid0, hence the game loses features and options to accomodate running on a variety of minimum spec machines. *before anyone says it, yes i agree it isnt running perfectly just yet.*

with the tree's and collision, you have to also consider multiplayer as well. if they have coded in wind and tree's and branches waving, then i'd imagine those collision boxes move. Even if you just apply collision boxes tree's in the immediate vicinity, factor in averaging out latency and all the warping from lost packets. Thats a lot of numbers to crunch and a lot of predicting/updating (particularly when the wind affects the whole or a region of the map). thats not all, now throw in 128 players dogfighting in that one map. its a lot of code, and people want realistic exhaust fumes with the right color in 1940's sunlight and dynamic weather based on their region (while dogfighting a bloke in another region with his own weather demands). its not impossible, but if it wasnt done from the start then a lot of things have to change, and thats probably a new game.

Last edited by dash2099; 07-07-2011 at 01:53 AM.
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  #29  
Old 07-07-2011, 03:18 AM
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Redroach Redroach is offline
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I don't agree with you. At all.
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  #30  
Old 07-07-2011, 04:03 AM
baronWastelan baronWastelan is offline
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I would rather have the harmless tress than have a leaf brushing against the fuselage causing my Spitfire to explode. Perhaps the ideal compromise is to just put one giant hit-box in each group of trees that have 50 or more trees in them, regardless of what the user's tree setting is.
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