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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 07-02-2011, 09:29 AM
Ataros Ataros is offline
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Originally Posted by xpupx View Post
If this is the case then why do you have a choice to save the maps you make as a Co-Op or Dogfight? If they were the same there would be no need for this option!
In original IL-2 there was a technical reason to have separate coop and dogfight: in coop you could have moving AI bots, in dogfight you could have spawnpoints but you could not have both on the same server at the same time (before recent mods were developed by community 6-7 years after the release).

In IL-2:CoD you can have AI bots in 'dogfight' and spawnpoints in 'coop'. 'Coop' in Il-2:CoD is a 'dogfight' map without spawnpoints, i.e. limited version of dogfight.

Say you can have a furball server like Repka 1 with action concentrating between 3-4 airfields and at the same time you can have old style 'coop' missions starting at the same server within the same virtual airspace from airfields located further away from the frontlines. Several such missions can start at the same time from different airfields. When player joins server he reads general briefing describing which missions are available at which airfields. Then depending on airfield selected the player reads specific airfield briefing and flies either a furball/dogfight mission if selected a frontline airfield or a 'coop' mission if selected one of remote 'coop' airfields. Thus flying your 'coop' mission you can meet players flying other 'coop' missions or even 'dogfight' players like it was in real life.

I do not know why anyone would limit himself to old style 8 vs. 8 duels when these amazing possibilities are available in the new engine. This is only psychological limitation I assume as people tend to reject anything they are not accustomed to.
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