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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-11-2011, 07:17 AM
Ataros Ataros is offline
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Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9

This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops.

This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer.


upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs.

Last edited by Ataros; 07-11-2011 at 07:44 AM.
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  #2  
Old 07-11-2011, 07:50 AM
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Nitrous Nitrous is offline
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The way this game works in coop ish mode is, instead of selecting a base and spawning, you click on a moving plane and jump into it. It works fine on all the online small gay maps, but when it comes to the BoB map the host can see the moving planes but anybody joining can't see anything to select to spawn into. It's problem with the game/map itself. Thats all that needs fixing. The old style coop mode is just a bonus.

Like all of you have said. Would be nice if the game came with instructions.
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  #3  
Old 07-19-2011, 06:39 AM
Ataros Ataros is offline
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http://forum.1cpublishing.eu/showthr...d=1#post310693
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  #4  
Old 09-16-2011, 07:36 PM
Tigertooo Tigertooo is offline
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Hi again chaps, i started this thread and read all answers very carefully. It seems C# scripting cando miracles.Alas i know nothing on how C# scripting works and after reading some scripts it is complete Cinese for me.Hence a question that perhaps will be impossible to answer, but who knows:
Is it possible to make a script, just and only to to determine the amount flyable planes a mission builder wants to have on different "spawn areas" ?
Stupid example: i want 5 spits2 on Tangmere and 6 Me 110's at calais? next mission: 6 Rotols on Manston and 4 Me 109 at whatever French airfield.
So is it possible that with one script, this one script can be used in different missions,to determin the amount of flyable a/c in different "spawn areas"?
One can laugh if this is not possible, as said it's chinese for me
so just wondering
Thanks to the scripting chaps
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  #5  
Old 09-17-2011, 10:22 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Tigertooo View Post
Hi again chaps, i started this thread and read all answers very carefully. It seems C# scripting cando miracles.Alas i know nothing on how C# scripting works and after reading some scripts it is complete Cinese for me.Hence a question that perhaps will be impossible to answer, but who knows:
Is it possible to make a script, just and only to to determine the amount flyable planes a mission builder wants to have on different "spawn areas" ?
Stupid example: i want 5 spits2 on Tangmere and 6 Me 110's at calais? next mission: 6 Rotols on Manston and 4 Me 109 at whatever French airfield.
So is it possible that with one script, this one script can be used in different missions,to determin the amount of flyable a/c in different "spawn areas"?
One can laugh if this is not possible, as said it's chinese for me
so just wondering
Thanks to the scripting chaps
Absolutely possible but you should better start a new thread in the the FMB section.

For me it is not clear if you want to change missions automatically or manually. It is also easier to limit number of planes by type in total, not by airfield.

You may also search for Dynamo online mission/campaign. It has a script example limiting plane numbers that some C# programmers can fine-tune to your needs.
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  #6  
Old 09-17-2011, 07:42 PM
Tigertooo Tigertooo is offline
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thanks Ataros . I'll post in the FMB sectoion tomorrow and will try to be as specific as possible
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  #7  
Old 10-26-2011, 12:46 AM
Buster_Dee Buster_Dee is offline
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Quote:
Originally Posted by Ataros View Post
Anyone who likes ground attack 'coops' may try this mission http://forum.1cpublishing.eu/showpos...00&postcount=9

This a basic sample mission creating an ongoing ground war which you can influence supporting your ground troops.

This is not an old original IL-2 style coop of cause but a very basic 'alpha-stage' example of CoD multiplayer.


upd. The mission is being tested on Repka #2 server ATM please give it a try and report bugs.
I'm struggling to get a "Listen" server working. ie, I'm old, my bro is older; we just want to be able to have one of us host and the other join--and be able to thwack AI that can't figure out our lame tactics. We use coward settings and just want to enjoy flight and shoot things as though we are not wearing Coke-bottle glasses. No reflexes = no competition. We'd just like to enjoy this mission.

Problem: only one of us seems to be able to get into an airplane. Can you please point me to some help? I'm not blaming the game; I'm just very confused.

Sorry to take up so much of this thread.
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  #8  
Old 10-26-2011, 08:30 AM
Ataros Ataros is offline
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Yes, you can start it in Lobby. Password protect your server if you do not want others to join.
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  #9  
Old 10-26-2011, 08:56 AM
Ataros Ataros is offline
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COOP script by naryv posted http://forum.1cpublishing.eu/showthr...537#post354537
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  #10  
Old 10-27-2011, 05:03 PM
Buster_Dee Buster_Dee is offline
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No joy. I appear to be able to select a side, but can't select a plane from map or by pressing "Create" since "Create" never appears. Now, Steam keeps disconnecting. I must lack some port info or be broken some other way (disabling BitDefender only seems to piss it off?).

Made some port changes. Also, I was trying the MF_any2 mission in MP dogfight. Text editor shows there is nothing in the file but a bit of header info. My bro hosts it fine. But, his copy on my rig still shows nothing. If I add objects/ac in FMB to it, I can play it. Something REALLY wierd here and not worth troubling you all, especially since I can open an SP Mission in FMB, uncheck seat, save as MP Dogfight, and host/play it.

Last edited by Buster_Dee; 10-29-2011 at 05:01 PM.
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