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#541
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Holy crap, stunning cockpits and artwork. Excellent Oleg
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#542
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On the other hand, if there are "features" that you don't want to use, you can switch them off. For example, when I started playing IL-2, I turned off over heat and complex engine management. I had to get the feel of the flight models and controls for THIS sim and that took nearly 100% of my concentration. I didn't want to have to worry about overheating my engine. I even flew in WonderWoman view in combat. I wanted to be able to have some FUN while I was learning. All of this is offline of course. Then , as I became more proficient, I started turning the "difficulty" settings on to get a more "realistic" experience. I would think you will be able to do the same thing in SoW. Except that the "realistic" settings will be even closer to "real life" than they were in IL-2. Also I think people are missing what Oleg said about online play and third party add-ons. If Oleg does not implement limits on what a third party can do, unscrupulous third party developers will introduce "uber planes" into online combat. Such considerations are not a problem, really, in mere flight sims. In flight sims, there is no competition online (though there is online play of course). Flight sim pilots want accuracy, they want their computer plane to fly as close to the real thing as possible. If a third party puts out a plane with unrealistic flight characteristics, words gets out and no one buys it ![]() In a combat sim, some (many?) online pilots would actually PAY for a BF-109 with a top speed 50 KPH too high, 50% more ammo capacity, and the maneuverability of a A6M. Oleg is saying that if he doesn't implement controls on what third parties can do, the integrity of his COMBAT flight sim will suffer (that's the way I read his comments at least). As someone who hates online cheaters and wishes he could reach through the internet and strangle such cheaters, I hope 1C can do a good job of limiting what cheaters can do. (Any offense given to online cheaters is completely intentional in my previous paragraph ![]() Splitter |
#543
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I think that the difference between combat and non-combat aircraft modelling will be overcome without a problem. Shockwave (if they decide...) for instance, know that have to develop a damage model and working guns etc. or they won't be allowed to sell their add-ons. It's a big incentive! Civilian (modern) aircraft makers on the other hand won't need to do so much in the way of damage modelling. But the main reason why I think we will see third party companies making add-ons is because we will all want to fly lots of aircraft is SoW, and otherwise we will be stuck with a small plane-set for a long time...I think we will be craving for good add-ons. And willing to pay for them if made by third parties. We want extra planes. If the weather/turbulence etc. is as accurate as we hope then anyone who flies in a plane sim will want the same.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-25-2010 at 04:50 PM. |
#544
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So we will get more planes. ![]() BR Simon |
#545
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Thanks for the concern Kammo, but i would suggest you look at your own post and have a think why you need to speak for Oleg or the SOW team. Last edited by furbs; 10-25-2010 at 06:04 PM. |
#546
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Let's face it, people who fly full switch in IL2 but don't want to learn about intercoolers, carb icing, over-torque or how a real engine works, will not be able to fly full switch in SoW now that systems modelling has been confirmed by Oleg Maddox. A guy who's used to executing 10000ft dives with radiators open, climbing with rads closed and running WEP on low prop pitch will have lots of nasty surprises and broken engines in SoW. That rubs some people the wrong way i guess and instead of choosing a difficulty setting that corresponds well to their lack of willingness to learn new stuff, they want to limit the scope of the sim because they're ashamed to say they don't fly full switch anymore
lol this is me still enjoying il2 for last 6 or 7 years looking forward to enjoying bob and future releases for longer. |
#547
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I think I found a mistake. Look at this shot, I see two levers going into the same slot on the panel, that can't be right can it? Wouldn't they interfere with each other, the shorter one must be meant to go in the adjacent slot...
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#548
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I think that I would quite like a certain amount of engine management (as an option, obviously) ... as long as the AI pilots also have to battle with the same "headaches" that I would!! Hehe!
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#549
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Here's a couple of scans of the levers from "HAWKER HURRICANE, Inside and Out" by Melvyn Hiscock. ![]() ![]() Last edited by jocko417; 10-25-2010 at 08:20 PM. Reason: Added scans. |
#550
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But SoW won't develop in the same way as IL2. We have already been told that third party developers are essential if the game is going to grow like IL2, there is too much to do for the developing team to manage on their own. If you want a Lysander, or Hudson, Hampdon or flyable Anson you will probably have to rely on third-party amateurs or professionals. The same goes for the rarer aircraft in subsequent SoW titles. Who knows, if things work out well then the development team could concentrate on the more important programming, and future development (and the checking of flight models etc.), leaving relatively simpler model development and mundane tasks to be undertaken by third party actors.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-25-2010 at 08:44 PM. |
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