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#461
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Oleg:
Will we have waving gras according to the prop wind? |
#462
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For instance, look at the greens here...
http://fullterrain.com/product_aublue.html http://fullterrain.com/product_ymav.html ... they just look right (even if a few of them are a little bit on the "Velvia" side, but nevertheless quite natural). |
#463
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#464
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Mr Maddox has made it quite clear, on more than one occasion, that we have never seen the final result of what SoW will look like. I've posted a few comparisons myself, but this week he's been quite emphatic about the screenshots being old ones, they're building a new version, and we'll have to wait to see the real final result. I really don't see any mileage in continuing to post comparisons, whether clouds or landscape. Once we do see the final result, then we can post comparisons, if we can tear ourselves away from our joysticks. ![]() |
#465
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The whole "terrain colors bla bla" discussion is completely fruitless. Apart from the fact that Oleg said himself THE COLORS ARE WIP, it's obvious in the last screenshots that the terrain is not rendered as in the final product, meaning missing global illumination, lighting, HDR, haze and what not and that it has been rendered differently in almost every update. That is when people claim to notice "progress". Nonsense, it's nothing else than different machines and specs in the studio and different rendering and lighting stages with some tweaks here and there. Who knows, there may even be a second or third or fourth texture layer missing in the terrains. Early Oleg interviews indicate just that. The planes work that way -- why not the terrain? What do we know about it? Zip, that's how much.
Give it a rest already. You can't change zero with all your I-linked-to-a-photo-from-the-internet-screenshots and youtube videos. Oleg has thousands of photos of England taken by himself on his hardrives and he will do what he thinks looks correct. Last edited by KOM.Nausicaa; 10-18-2010 at 06:22 PM. |
#466
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Hi Oleg,
I posted the comment below this weekend, and assume it got lost in the backlog. I do not need an answer, but would appreciate it if you considered doing something like it or better in a patch / future release (fear it may be too late for launch). Others have commented, and I believe rightly, that fields of the era did not show wide tracks from tractors. Reducing or removing these would also reduce the "I plowed, and then there came a railroad" effect. Aerodynamically: Will ground effect be modeled? I have not been able to detect it in IL2, and it definitely should be there. The effect was discovered in WW2 by shot up bomber crews who miraculously stopped sinking when reaching wave-top altitudes. Managing to get over the white cliffs could be difficult, but I believe few cared. Finally: Will aircraft tow a wingtip vortex field and a prop-wash field? These could easily be modeled using time-dampening potential flow elements (adapted panel method), and would also add substantially to the immersion for aircraft flying close to one another. Flutter Quote:
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#467
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#468
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This is a discussion thread on this weeks update if you havnt noticed, im always polite in how i post and until told by Oleg or the mods here to not to, i will carry on. Last edited by furbs; 10-18-2010 at 07:14 PM. |
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As always, Oleg and crew are doing some great work with BOB:SOW. The wait will be worth it IMHO.
![]() Besides, there's no sense in rushing things only to have the need for several patches made to fix things that weren't finished for the release. They are doing the right thing no matter how impatient some are. |
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