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#401
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Well I was impressed by the difference between the dull-weather shots (this Fri) and bright-weather shots the other weeks. I think people forget how England in late August/September can look different from its normal self. My guess is that tuning everything to look good in different lighting conditions is sure to be a tough job.
I'd say let room for the critics so long as they're not obstinate or rude. If I had to pick, I'd say go for a slightly unrealistic dark look purely so that really bright things like the sun and fuel explosions etc. create a dramatic effect. The eye quickly readjusts to a 'look' so long as its consistent. The point about smoke-blackened buildings and streets is excellent, IMO. I suppose the fact that small towns and large cities use the same buildings would be a problem -- small towns in the country wouldn't suffer as much blackening. Actual smoke over such a scene in winter time would be very atmospheric -- imagine the St Paul's looming out of the winter haze as you're on the tail of a 109, or on a 'tip and run' lone raid in a Bf-110. Something to look forward to! dduff442 |
#402
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(I'll paraphrase from memory here - perhaps someone else can track down the original quote? And with apologies to Oleg if I mangle this...) Because of the more advanced lighting model, it is no longer a simple task of just choosing the correct colours for the various textures. The lighting model used by the engine modifies and varies the underlying colour in a manner modelled on real-life physics. So, they may arrange something so that it looks perfect at low-level in bright sunlight and then find that it is way off in mist, or from a higher altitude. The difficulty lies in tweaking the parameters of the lighting model rather than in simply producing a 'once and for all' accurate colour palette. I think this may be why the ground-level shots (Spit in field, trains, etc) are generally viewed as being very good while the medium-level shots are still off. Once again, the word is 'WIP'. Last edited by kendo65; 10-17-2010 at 08:35 PM. |
#403
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#404
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Back in the day, we didn't need any stinking green
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#405
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wonderfull update... again
![]() There is advertising in the streets! That is a very nice detail. As a graphic design student, I kind of love those old ads. Can't wait to take a closer look at them. I suspect that during the lifetime of sow, these streets will really come to life. Soon we will have some missions like this: objective 1: drive with your racing green sports car to the airbase exit. objective 2: pick up your girlfriend at her home. objective 3: find a way through London's traffic jams objective 4: find a parking place near the cinema objective 5: get her back home "safely" ![]() Oh Oleg, I have one question: Will there be churches in the towns? I don't remember seeing one in the updates. In Belgium (and I suppose in France and Britain to) there's a church in almost every village. sometimes even if the village only counts 10 houses. For regular Flemish towns, churches were the only tall buildings around. They really give image to a town. |
#406
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Tomatoes are important factor to Italian food. EXAMPLE look of tomato. SPAGHETTI not exist if not have Tomato. Tomato cooked or raw. ![]() Spaghetti pot ![]() oven control amount and intensity of heat. **back to normal** You just called Oleg Maddox an idiot! Not directly, but you just explained to a guy making a flight simulator that WIND IS IMPORTANT! Then you went on to explain that gliders need wind to fly. Maybe next you could tell him how to dress himself or tie his shoes. I'm sure he'd appreciate that as well. |
#407
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Just in case you didn't know, gliders DON'T need wind to fly ... and also, be patient with Xifon ... he's ... well ,try to be clever also for him.
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I’ve been a big fan of the Stuka ever since the B model became flyable as a patch to the original Il2 (as frankly my Dog-fighting skills suck), however I can’t say that I can ever recall the Stuka gunner AI being audible when jinking to avoid flak and seeing that the Stuka was not flyable from the outset out of the box this may explain why. As I only rarely fly soviet aircraft it tends to be a little bit of a pleasant surprise when my gunner tells me off during my erratic evasive manoeuvres, but now that I know this I might just deliberately fly inverted at low level just to piss them off ![]() But most importantly I hope your son was feeling well enough to have been eventually able to get in his dive bombing practice over this weekend? I’m currently trying to convince my 13 year old to do some Il2 flying on the PC instead off those brain melting FPS games on his 360, so I bought him “IL-2 Sturmovik: Birds of Prey” to try help bring him across, but I’ll also now need to get a 360 compatible joystick instead of those game controllers.
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#410
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Spec Jockey, I laughed so hard, you made my day.
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