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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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One problem I have seen in flight sims is that the scenery is often rendered first, then the cockpit is rendered on top of it in a different coordinate system. So with a naive stereo driver that simply offsets the viewpoint, the relative sizes of the cockpit and surrounding world is completely wrong.
I could be wrong, but I would expect that the game needs to be aware of the stereo view to solve this problem... |
#12
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3d gamers are an infinitesimally small percentage of the market.
I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time. |
#13
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Well, that's what they said about S-3D movies before Avatar. Heard about that infinitesimally world wide cume movie?
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#14
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3D is only posible future
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#15
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Well while your busy watching Avatar and dreaming of the possible future ....waiting for your 3d sim extravaganza .... 99.9% of the rest of community will be flying. Have fun watching from the sidelines ![]() |
#16
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You seem to have assumed that none other flightsims work in S3D? On the contrary, except IL2 and its derivative Wings of Prey, all other sims ever published work in S-3D gloriously including the latests ie Blackshark, Rise of Flight.
In general, all games that are DirectX8 and above work with 3DVision. There are literally hundreds of games of all genres that can be enjoyed in S-3D at any one time that I honestly don't have time to play them all. |
#17
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It works very well, the immersive feeling is incredible.
If you saw Avatar the movie, amplify that immersive feel 10X then you start to have a feel for the games in S-3D. |
#18
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I agree that there's some disconnect between the cockpit view and the outside view of most flightsims/racing games in the past, except for the beautifully designed Jane's WW2 fighter that worked wonderfully with S-3D in both views IIRC.
iZ3D stereoscopy driver handles this problem by having convergence user presets that users can switch between views. Nvidia, on the other hand, is much too slow to catch on and even now, more than 10 years later, still doesn't have this capability. And of course if the game designers are aware of S-3D compatibility, this problem will probably easily avoided as well. Quote:
Last edited by distant; 01-15-2010 at 07:49 PM. |
#19
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The time in world of games is fast, we know were are the values of fligth simulation (FM, details...) but the normal gamer want see impressives things like we see in the the "old" Call of duty 4 (great game too)...
For conquest this world SOW must to be impressive, and the 3D will the base to this conquest, if i know Oleg and 1C perfectionism, be shure, they will do, but if compatible. 1C can have a cooperation from nvidia 3D team, and work togheter.
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MOD is LIFE! |
#20
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You can read my messages, to which he was responding, following the link http://forum.1cpublishing.eu/showthr...ion#post115231 PD In the same topic, it was stated several times that the code is no more OpenGL, it is DirectX, and it will use DX10 (?) and DX11 (DX9 too, I think) Last edited by Darkbluesky; 01-20-2010 at 08:02 AM. |
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