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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early. Last edited by Oleg Maddox; 10-28-2009 at 08:57 AM. |
#2
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Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy. I like it too!
According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure. If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed... Last edited by Darkbluesky; 10-28-2009 at 09:10 AM. |
#3
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However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item. Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity. |
#4
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Hi Oleg, its good you expect the game to be released in 2010, can I ask at what point of the development do you plan to start creating the campaigns for BOB, is this something you do after beta test? Also is it possible you could give us some insight into how the Campaigns will differ from Il2. I wish you luck it sounds like you have a massive amount of work to complete.
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#5
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![]() However simple Il-2 style dogfight we will keep for novices and their trainings ![]() But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight.... ![]() Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim. |
#6
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i wish for 24/7 online war that i can join and play when time permits. that to me would be great, and i could have impact on the advance of my army |
#7
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#8
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As promised Sir, no questions till next update ..... but I am compelled to make small comment. This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years. I have been screaming at poor Dimitry (CrazyIvan)-he screams back ![]() Please excuse me sir, I must go and cry from happiness now..... * Cant wait till next summer |
#9
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Yes beautifull looking map...the farm field looks so real aswell, I hope that the objects list has a few items to place in backyards and fields
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#10
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