Quote:
Originally Posted by 13th Hsqn Protos
3d gamers are an infinitesimally small percentage of the market.
I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time.
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Nothing compares to flying in 3D, if possible in big screen, you feel height, and you feel IN cockpit. I understand "distant" perfectly. Any state-of-the art and wonderful sim played in 2D turns pale when it is compared to itself but in true 3D (immersion wise). Most of the people have never had that experience though. People need to test it to believe, and test it without being against it from the beginning, of course. Anyway, what I wanted to say is that I put that question to Oleg in these forums during the first (recent) updates, and maybe people is not aware of the answers of Oleg:
Quote:
Originally Posted by Oleg Maddox
First of all thanks you for you warm words. Really my honesty was always a problem in my life... Especially in soviet time...
If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early.
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And:
Quote:
Originally Posted by Oleg Maddox
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
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So, I have faith in Oleg. He likes stereoscopy and has big experience with that in PC and photo, he is not as a normal developer/producer. He has additional interests on several things that other developers not. So, I have hope. When BOB will be published, I will try to contact him to remember him about that (if needed, fingers crossed). Will see.
You can read my messages, to which he was responding, following the link
http://forum.1cpublishing.eu/showthr...ion#post115231
PD In the same topic, it was stated several times that the code is no more OpenGL, it is DirectX, and it will use DX10 (?) and DX11 (DX9 too, I think)