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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-11-2010, 08:06 PM
distant distant is offline
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Default Is SOW BOB going to be sterescopic 3D compatible?

The game would look fantastic in S-3D for sure, and I'm so disappointed to read that it's written in OpenGL which is not supported by any of the current S-3D solutions that I know of.

I'm very interested in knowing for sure whether there is any development effort towards S-3D compatibility?


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9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

OpenGl - still main.

Last edited by distant; 01-11-2010 at 08:10 PM.
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  #2  
Old 01-11-2010, 08:17 PM
genbrien genbrien is offline
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I'm not sure but I think Oleg changed his statement, saying that the pic he showed us was in dx9 ,and it was plan in the future to use dx11.... but I may be wrong....
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  #3  
Old 01-11-2010, 08:17 PM
drafting drafting is offline
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If they do make SoW 3D compatible, they have to make the projected gunsight sit out at infinity instead of on the cockpit glass...

When flight sims are in 2D, you'll never know the difference, but in 3D, you'll see two gunsights to the left and the right of the target, which makes it a big headache to aim.

It'd also help to have range/plane icons sit at same distance as the plane... otherwise, you can't see both at the same time and it's headache inducing, too.

I've seen the above two problems in another flight sim I've tested with nVidia's 3D drivers, and they make it nearly impossible to dogfight. Otherwise, the 3D effects are mindblowing when just flying around!
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  #4  
Old 01-11-2010, 08:41 PM
distant distant is offline
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Don't know about you chaps, but I no longer play any game/sim in flat 3D and if SOW BOB is not S-3D compatible then it's going to be my huge loss.
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  #5  
Old 01-11-2010, 09:33 PM
drafting drafting is offline
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That's taking it a bit far isn't it? That'd be quite a loss to miss out on Storm of War, and you'd probably have a good long wait before another WWII sim of the same caliber came out.
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  #6  
Old 01-11-2010, 10:29 PM
distant distant is offline
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It's been that way for me the past 15 years, absolutely no flat 3D games. IL2 was an OpenGL game but was supported by Nvidia S3D driver up to its sudden 2006 abandonment. When Nvidia 3D Vision became available at the beginning of 2009, its stereoscopy driver no longer supports OpenGL games and because of that until now I still haven't pulled it off the shelf (its DirectX version was not enabled for S-3D either, probably by developer.)

The way things go, S-3D is the 'future' of gaming, 1C should have a longer term vision for their business and incorporate S-3D compatibility with all their future games, starting with this title - to not missing the train.

Last edited by distant; 01-12-2010 at 03:59 AM.
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  #7  
Old 01-12-2010, 02:24 AM
von_Rodg von_Rodg is offline
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I agree! Stereoscopic 3D support is my biggest wish for SOW. Might still buy it without,... but unlikely to play it nearly as much.

IL2 was awesome until compatability with NVidia stero drivers fell apart. Once you've played in stereo 3d there's no going back.

von_R
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  #8  
Old 01-12-2010, 05:45 AM
MikkOwl MikkOwl is offline
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Heh, suckers. I can't even see stereoscopic/depth perception properly because one of my eyes has shitty vision and does not look 100% where the other one looks (slightly offset up-left). I have tried differents stereoscopic 3D methods several times in my life and the only thing that happens is that I see 'double' massively. Two different images at the same time, offset, as if very tired/drugged. Colour differences makes it so much worse. Since I don't know what I am missing and find out for myself, I don't care.

Storm of War is supposed to use DX11 from what I recall reading before. Dx9 was the simplest rendering method they had, which is the one that has been used in many of the screenshots.

I think what I want the most, support wise, is proper force feedback. The one used in IL-2 is very crude compared to what is possible. FF is the most immersive thing they can add, I think. Actual physical sensations from the control column.
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  #9  
Old 01-12-2010, 06:43 PM
distant distant is offline
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DirectX 9 & 10 will work if there aren't objects at wrong depths (ie. common objects @ wrong depth are 3D clouds and ground objects.)

The latest game/sim Wings of Prey has its 3D clouds at wrong depth thus ruinning the S3D graphic badly, I had to shelve it right after having bought it on Steam. Hopefully SOW BOB will work in S-3D right away on release without the same problem.

Last edited by distant; 01-12-2010 at 07:42 PM.
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  #10  
Old 01-12-2010, 08:49 PM
blades96 blades96 is offline
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Yes, if done properly 3d would add hugely to the experience of playing this game. If it was I would probably splash out for a 3d system just to play it this way.

Those who already have 3d systems, how well do they work with other flight simluators?
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