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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-13-2010, 04:56 PM
merlin66 merlin66 is offline
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One problem I have seen in flight sims is that the scenery is often rendered first, then the cockpit is rendered on top of it in a different coordinate system. So with a naive stereo driver that simply offsets the viewpoint, the relative sizes of the cockpit and surrounding world is completely wrong.

I could be wrong, but I would expect that the game needs to be aware of the stereo view to solve this problem...
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  #12  
Old 01-13-2010, 05:36 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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3d gamers are an infinitesimally small percentage of the market.

I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time.
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  #13  
Old 01-13-2010, 07:19 PM
distant distant is offline
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Well, that's what they said about S-3D movies before Avatar. Heard about that infinitesimally world wide cume movie?
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  #14  
Old 01-14-2010, 09:43 PM
CRO_Adriatic CRO_Adriatic is offline
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3D is only posible future
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  #15  
Old 01-14-2010, 11:04 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Quote:
Originally Posted by distant View Post
Don't know about you chaps, but I no longer play any game/sim in flat 3D and if SOW BOB is not S-3D compatible then it's going to be my huge loss.

Well while your busy watching Avatar and dreaming of the possible future ....waiting for your 3d sim extravaganza ....
99.9% of the rest of community will be flying.
Have fun watching from the sidelines
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  #16  
Old 01-15-2010, 04:19 PM
distant distant is offline
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You seem to have assumed that none other flightsims work in S3D? On the contrary, except IL2 and its derivative Wings of Prey, all other sims ever published work in S-3D gloriously including the latests ie Blackshark, Rise of Flight.

In general, all games that are DirectX8 and above work with 3DVision. There are literally hundreds of games of all genres that can be enjoyed in S-3D at any one time that I honestly don't have time to play them all.
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  #17  
Old 01-15-2010, 07:42 PM
distant distant is offline
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It works very well, the immersive feeling is incredible.
If you saw Avatar the movie, amplify that immersive feel 10X then you start to have a feel for the games in S-3D.

Quote:
Originally Posted by blades96 View Post
Yes, if done properly 3d would add hugely to the experience of playing this game. If it was I would probably splash out for a 3d system just to play it this way.

Those who already have 3d systems, how well do they work with other flight simluators?
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  #18  
Old 01-15-2010, 07:47 PM
distant distant is offline
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I agree that there's some disconnect between the cockpit view and the outside view of most flightsims/racing games in the past, except for the beautifully designed Jane's WW2 fighter that worked wonderfully with S-3D in both views IIRC.

iZ3D stereoscopy driver handles this problem by having convergence user presets that users can switch between views. Nvidia, on the other hand, is much too slow to catch on and even now, more than 10 years later, still doesn't have this capability.

And of course if the game designers are aware of S-3D compatibility, this problem will probably easily avoided as well.


Quote:
Originally Posted by merlin66 View Post
One problem I have seen in flight sims is that the scenery is often rendered first, then the cockpit is rendered on top of it in a different coordinate system. So with a naive stereo driver that simply offsets the viewpoint, the relative sizes of the cockpit and surrounding world is completely wrong.

I could be wrong, but I would expect that the game needs to be aware of the stereo view to solve this problem...

Last edited by distant; 01-15-2010 at 07:49 PM.
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  #19  
Old 01-17-2010, 07:29 PM
MOH_Hirth MOH_Hirth is offline
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The time in world of games is fast, we know were are the values of fligth simulation (FM, details...) but the normal gamer want see impressives things like we see in the the "old" Call of duty 4 (great game too)...
For conquest this world SOW must to be impressive, and the 3D will the base to this conquest, if i know Oleg and 1C perfectionism, be shure, they will do, but if compatible.
1C can have a cooperation from nvidia 3D team, and work togheter.
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  #20  
Old 01-20-2010, 07:49 AM
Darkbluesky Darkbluesky is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
3d gamers are an infinitesimally small percentage of the market.

I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time.
Nothing compares to flying in 3D, if possible in big screen, you feel height, and you feel IN cockpit. I understand "distant" perfectly. Any state-of-the art and wonderful sim played in 2D turns pale when it is compared to itself but in true 3D (immersion wise). Most of the people have never had that experience though. People need to test it to believe, and test it without being against it from the beginning, of course. Anyway, what I wanted to say is that I put that question to Oleg in these forums during the first (recent) updates, and maybe people is not aware of the answers of Oleg:

Quote:
Originally Posted by Oleg Maddox View Post
First of all thanks you for you warm words. Really my honesty was always a problem in my life... Especially in soviet time...

If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early.
And:

Quote:
Originally Posted by Oleg Maddox View Post
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
So, I have faith in Oleg. He likes stereoscopy and has big experience with that in PC and photo, he is not as a normal developer/producer. He has additional interests on several things that other developers not. So, I have hope. When BOB will be published, I will try to contact him to remember him about that (if needed, fingers crossed). Will see.

You can read my messages, to which he was responding, following the link http://forum.1cpublishing.eu/showthr...ion#post115231

PD In the same topic, it was stated several times that the code is no more OpenGL, it is DirectX, and it will use DX10 (?) and DX11 (DX9 too, I think)

Last edited by Darkbluesky; 01-20-2010 at 08:02 AM.
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