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Originally Posted by Blackjack
Create a quick mission with maximum number of airplanes, preferably ones that will drop flaps while turn and burning (some bf109 and or yaks will do), now enable autopilot for one second, after disabling it , drop flaps 1 notch (combat), try not to get shot , simply fly some manoeuvres around all the AI and let them fight.
At some point you will notice that your plane will probably yank around (while pulling a constant turn) and/or you flaps will retract automagically (no , not f4f style  ), one time in the campaign my flaps retracted while landing , very funny 
I suspect some commands override your own control , this happens only if there are many AI , or the effect is more pronounced / more frequent, it maybe happen synchronously while another plane retracts flaps, but I couldn't be exactly sure watching the tracks.
This also happens when using the black screen skip autopilot 1 time in campaign with many AI planes in the mission as it uses autopilot and time compression.
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Now this is a funny one

i tried it and it really happens. Can you do me a favor and test what happens if you fly with gears down instead of flaps down?
Quote:
Originally Posted by Baddington_VA
The mission was flown via 'Single missions' when the wrong heading was given.
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Aviar correctly identified the problem. AI gives heading on waypoints correctly but when you stray away from the flight AI leader warns you and gives reciprocal heading. Code for this is ancient and there is no any comments with explanations why they done it that way. I guess that calling real altitude and heading would be the best.
Quote:
Originally Posted by KU_Rigamortis
I have a problem with FMB.
I've made a few missions using numerous AI and while the mission runs fine either running from FMB (play) or creating an online server and playing it in that mode. After exiting from the mission IL2FB.EXE crashes.
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Post the mission please.
Quote:
Originally Posted by 76.IAP-Blackbird
Now the Vals, the carrier plane of this mixed flight. Had serious problems to keep the gear on the deck of the carriers after landing, they all start to roll of the deck to the right side and explode. Just slip to the right.
There is a bug with the Val, havent tested it with other planes but I would like to share it with you guys.
Maybe leave the "choks" activated after landing or dont let the planes slip from the deck?!
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This is old thing, I tried it in 4.05 and the behavior is the same. I'll see what can be done about it.