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#1
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No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.
![]() Is this a bug, or...is it expected? If so, I would say this is something like to give us a toy and take the other... |
#2
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Me it's happen in campain. Plane just disappear when they land. That's weird, but I think it's only on Wake Island map.
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#3
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~S~
The transparency of the in flight map does not appear to change even if I set the settings / Misc Settings/ General / Transparency Tab fully to the left (transparent) Also, going to the 6DoF setting seems to switch TrackIR out of the game (it stays ON but does not effect the game any longer) ~S~ |
#4
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This setting is only for the full-screen map, not for the small one.
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#5
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I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint. The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me ![]()
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Last edited by Alien; 06-20-2013 at 06:17 PM. |
#6
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The taxi feature is like it's own "take off type." So the other "in Pairs" etc., will not work. It's one or the other.
You could try timing it with a zero meter distance, but... Quote:
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#7
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I tried your mission in coop mode and I can't replicate it. Can you give me step by step instructions how to replicate this.
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#8
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Thanks for looking into it! |
#9
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on the small airfield NE of Kazsok, you cannot place stationary aircraft (this case Bf-109G-6 Hungarian 101 sqd) anywhere inside or even partially outside the first 4 SW, map embedded, airdrome masking nets (sm?) to use for 'set' to a waypoint for taxiing.
Even stationary aircraft completely outside, in front of the net does not function. Have even tried placing matching 'grass parking plates' fully under the nets in question. When attempted, the aircraft from the waypoint end up lined up to takeoff from the opposite end (NW) of the strip with the same stationary aircraft still under the (SE) nets. Strangely enough, the fifth net accepts (a 109G6AS) and shows an active icon for proper active aircraft in game. (Have not tried the 6th) (Said 'feature' in jest. no sarcasm intended. What I get for being in politically correct mode) Last edited by Ventura; 06-21-2013 at 03:25 AM. |
#10
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Feature or bug? No Hawk or P-40 model has a lockable tailwheel in 4.12.
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Find my missions and much more at Mission4Today.com |
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