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  #1  
Old 06-20-2013, 04:01 PM
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Oscarito Oscarito is offline
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No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...
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  #2  
Old 06-20-2013, 04:30 PM
nic727 nic727 is offline
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Quote:
Originally Posted by Oscarito View Post
No more taxi after landing when using "taxi to takeoff" waypoints! Planes just disappear after landing.
Is this a bug, or...is it expected?
If so, I would say this is something like to give us a toy and take the other...
Me it's happen in campain. Plane just disappear when they land. That's weird, but I think it's only on Wake Island map.
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  #3  
Old 06-20-2013, 04:36 PM
Rot Bourratif Rot Bourratif is offline
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~S~

The transparency of the in flight map does not appear to change even if I set the
settings / Misc Settings/ General / Transparency Tab fully to the left (transparent)

Also, going to the 6DoF setting seems to switch TrackIR out of the game (it stays ON but does not effect the game any longer)

~S~
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  #4  
Old 06-20-2013, 05:07 PM
FrankB FrankB is offline
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Quote:
Originally Posted by Rot Bourratif View Post
The transparency of the in flight map does not appear to change even if I set the
settings / Misc Settings/ General / Transparency Tab fully to the left (transparent)
This setting is only for the full-screen map, not for the small one.
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  #5  
Old 06-20-2013, 06:12 PM
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Alien Alien is offline
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I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint. The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me
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Last edited by Alien; 06-20-2013 at 06:17 PM.
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  #6  
Old 06-21-2013, 07:58 PM
Tolwyn Tolwyn is offline
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The taxi feature is like it's own "take off type." So the other "in Pairs" etc., will not work. It's one or the other.

You could try timing it with a zero meter distance, but...

Quote:
Originally Posted by Alien View Post
I'm having two annoying behaviors. The first is, you can't make a pair takeoff with AI planes because each time they get to the runway, they instantly accelerate, even with a delay set on the last taxi waypoint AND on the takeoff waypoint. The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation). And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me
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  #7  
Old 06-26-2013, 12:08 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Alien View Post
The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation).
There are some problems with formations when flights are attached to each other. Happens in old game versions too but it is easier to get into problems now when you can set formations.

Quote:
And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me
It's the mission, they need more fuel. It happens that they are usually low on the fuel before they reach the target. When they are below the threshold they dump the bombs.

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Originally Posted by Alien View Post
No, doesn't make any difference. The missions: No 1 - taxi. No 2 - pair takeoff (all planes spawning at one point). No 3 - normal takeoff.
No 1 and 3 are practically the same, but in no 2 they blow up right after they spawn so I couldn't test it.
You must take care of spacing when you use side by side takeoffs, if planes are too close, they will explode on spawning.

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Originally Posted by MrKilroy View Post
Not sure if it is a bug or just a glitch. We were flying a co-op mission and I was the lead of the second flight. I accidentally hit the command Attack my target. As soon as I did, the flight dropped their bombs and #8 opened up fire on me.
I tried your mission in coop mode and I can't replicate it. Can you give me step by step instructions how to replicate this.
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  #8  
Old 06-27-2013, 11:05 AM
MrKilroy MrKilroy is offline
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Quote:
I tried your mission in coop mode and I can't replicate it. Can you give me step by step instructions how to replicate this.
I have tried it also with no luck. When it did happen, someone else was hosting.
Thanks for looking into it!
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  #9  
Old 06-21-2013, 02:55 AM
Ventura Ventura is offline
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Default Possible map 'feature' on Balaton 1 map

on the small airfield NE of Kazsok, you cannot place stationary aircraft (this case Bf-109G-6 Hungarian 101 sqd) anywhere inside or even partially outside the first 4 SW, map embedded, airdrome masking nets (sm?) to use for 'set' to a waypoint for taxiing.

Even stationary aircraft completely outside, in front of the net does not function. Have even tried placing matching 'grass parking plates' fully under the nets in question.

When attempted, the aircraft from the waypoint end up lined up to takeoff from the opposite end (NW) of the strip with the same stationary aircraft still under the (SE) nets.

Strangely enough, the fifth net accepts (a 109G6AS) and shows an active icon for proper active aircraft in game. (Have not tried the 6th)

(Said 'feature' in jest. no sarcasm intended. What I get for being in politically correct mode)

Last edited by Ventura; 06-21-2013 at 03:25 AM.
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  #10  
Old 06-21-2013, 03:19 AM
IceFire IceFire is offline
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Feature or bug? No Hawk or P-40 model has a lockable tailwheel in 4.12.
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