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#81
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Fuel trucks explode. But they do not burn after it. By design?
M4A2(76)W Shermans still have no gun sound. Last edited by Volksfürsorge; 06-23-2013 at 02:29 PM. |
#82
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I have been having trouble with the level autopilot since installing 4.12.
In essence, it does not work for me. Here is a screenshot of what I see in cockpit when I activate the level autopilot, the first key press says "Autopilot Automation Off", then the second key press says "Autopilot Automation On". ![]() Now here is a shot of my key binds, I am not hitting "A" for "Toggle Autopilot", I am using the key combination for "Toggle Level Autopilot". You will see two different key combos bound as I was trying to make it work. ![]() Any ideas what is going on? It worked fine in 4.11 *EDIT* Could this be due to a corrupt DL of the patch? Mine is from M4T.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov Last edited by ElAurens; 06-23-2013 at 02:43 PM. |
#83
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Not sure if it is a bug or just a glitch. We were flying a co-op mission and I was the lead of the second flight. I accidentally hit the command Attack my target. As soon as I did, the flight dropped their bombs and #8 opened up fire on me.
We ran the mission a few more times to replicate it. Each time #6,7, and 8 would drop their bombs and would attack #6 and or me. I could order them to rejoin and they would be normal. If I order them to attack my target, they would break off and start chasing #6 again. If #1 ordered his flight to "attack my target" they would reply "unable". I tried replicating it again in FMB , but they acted normal. ![]() |
#84
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OK, I officially proclaim myself village idiot of the day.
I was not activating the level stabilizer, as you have probably noticed from my screen shots. Guess I need to fly bombers more. Sorry guys.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#85
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Hi TD,
I have changed some skins for stationary planes to use them in some dgen campaigns like Burma and they don't show up when I play the missions even if I have changed the Dgen (hatever)Red/Blue.mis file. Could you correct this bug for 4.12.1 please ? |
#86
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#87
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#88
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The P40's are wrong now.
They have WEP now, I don't think P40's had WEP irl, except the P40M field mod which used to have it before. They can't lock their tailwheels anymore. When giving 120% mixture, their engine will go out or refuse to start while 120% mixture (full mixture) only served at starting up engines. ~S~ Last edited by FlyingShark; 06-23-2013 at 06:11 PM. |
#89
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I tried that. It helps, but objects (but not planes, ships, armor, etc.) still appear to be centered too high up in the view window.
It's consistent for all objects, so I'm hoping it's a simple fix. |
#90
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That's a list of issue I have :
![]() ![]() ![]() ![]() It's happening in almost all winter map for me. The two last pictures are in "Kurland Winter Online". The other pictures it was online in another map. Maybe it's just my laptop or it's the game itself and you never see that. [*] Multiplayers 10b winter look strange : ![]()
Some questions about new squad command : 1. What the command "start engine" do? 2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you). 3. Could it be possible to have in conf.ini to have a way to make longer smoke trail? Last edited by nic727; 06-23-2013 at 09:51 PM. |
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