Quote:
Originally Posted by FC99
Not that much of a problem in dogfight, in close fight between Bf109 and Spitfire G_Limits are not something you should worry about.
For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous.
Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems.
In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane.
FC
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I see in your tests in first page of glimits, that pilot starts to blind at 8g. Is this not so much? I read 4g sustainded turb is sufficient to faint a pilot, i.e., faints before service g limit in sustained turns.
May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns.