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#1061
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#1062
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For B'n'Z they are slight problem, diving at 800kmh in FW and pulling hard for a snapshot can be dangerous. Change is biggest for bombers and fighter bombers, doing crazy stuff with bombs attached is not recommended but if pilot is gentle on the stick there should be no problems. In all of my test fights I never lost a wing and damaged the plane only once after I made split S at low alt so I had to chose between hitting the ground or damaging the plane . FC
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#1063
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May in a future patch 4.11 (may be) you could consider to change the pilot fainting at 8g to 4g for sustained turns. Last edited by Ernst; 06-05-2010 at 02:06 PM. |
#1064
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How about (stamina) training? A lot depends on the player, system, stick etc. but is it also an idea to give just a little over the 'enemy' when flying a lot?
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#1065
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"A witty saying proves nothing" - Voltaire |
#1066
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International encyclopedia of ergonomics and human factors
http://books.google.com.br/books?id=...page&q&f=false Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting... Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds??? For Spinnetis maneuver 6gs: 14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time? Last edited by Ernst; 06-05-2010 at 06:05 PM. |
#1067
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If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.
And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit. |
#1068
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Are the new G-limits have effect over the arcade?
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#1069
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What do you think, bf-110?
Are those effects a step away from arcade or toward it? Is, in your eyes, il2 arcade in "full real" settings? Aren't those questions to be answered first?
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#1070
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Almost sure that it will be an option. You ll can uncheck it in reality config!
![]() Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine? Last edited by Ernst; 06-07-2010 at 03:25 AM. |
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