Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-05-2010, 04:23 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?

Last edited by Ernst; 06-05-2010 at 06:05 PM.
  #2  
Old 06-06-2010, 03:55 AM
Gryphon_ Gryphon_ is offline
Approved Member
 
Join Date: Jan 2008
Posts: 37
Default

If the aircraft limitation functionality coming in 4.10 stops the 'digital pilots' we see so much now that would be great. Anything that makes pilots fly smoothly instead of shoving the stick into all four corners would be a big step forward for realism.

And regarding the amount of G needed to blackout, the current 409 settings seem fine. Running udpgraph you can see that blackout starts when 6g or above is smoothly applied, which is completely consistent with an average pilot's tolerance without a g suit.
  #3  
Old 06-06-2010, 04:34 AM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

Are the new G-limits have effect over the arcade?
  #4  
Old 06-06-2010, 06:16 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

What do you think, bf-110?
Are those effects a step away from arcade or toward it?
Is, in your eyes, il2 arcade in "full real" settings?
Aren't those questions to be answered first?
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #5  
Old 06-06-2010, 02:47 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Quote:
Originally Posted by bf-110 View Post
Are the new G-limits have effect over the arcade?
Almost sure that it will be an option. You ll can uncheck it in reality config!

Interesting article on g tolerance in sims: http://www.simhq.com/_air/air_036a.html

TD guys, is it possible in future patches to modelate head/trackir gradually reduced momevent or locking when pulling gs? It should occur at lower gs than that necessary to blind. Or fatigue? More you pull gs you ll blackout/lock more easy next time if you do in a brief period of time. This resets after some rest, period without hard maneuver. Is it possible in IL2 engine?

Last edited by Ernst; 06-07-2010 at 03:25 AM.
  #6  
Old 06-10-2010, 01:49 AM
Spinnetti Spinnetti is offline
Approved Member
 
Join Date: Nov 2007
Location: Kentucky, USA
Posts: 108
Default

Quote:
Originally Posted by Ernst View Post
International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?
Not for very long, but I am not an expert in these things either. Honestly, other than making my arms and face really heavy, I didn't bother me...

Check this out:
http://en.wikipedia.org/wiki/G-force

Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
__________________
"A witty saying proves nothing" - Voltaire

Last edited by Spinnetti; 06-10-2010 at 01:55 AM.
  #7  
Old 06-10-2010, 02:30 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe...
  #8  
Old 06-10-2010, 02:37 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.

Last edited by Ernst; 06-10-2010 at 02:41 PM.
  #9  
Old 06-11-2010, 12:11 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Ernst View Post
Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?

I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.
__________________
Find my missions and much more at Mission4Today.com
  #10  
Old 06-11-2010, 01:07 AM
brando's Avatar
brando brando is offline
Approved Member
 
Join Date: Oct 2007
Location: Devon UK
Posts: 451
Default

I fly the Polikarpovs a lot too, and I always avoid going head-to-head with 109s. That big radial is a hell of a target for a fighter with centrally-mounted guns to miss. While I might not get p/ked because the engine is good to hide behind for the aforementioned reason, it's the same end result if my engine loses power: the 109 pilot will take me out on his next pass while I wallow along like a duck.

The exception would be when the two planes turn in towards each other and I can see that the 109 pilot isn't going to be able to get his nose on me before we reach firing range. Then I'll give him a burst as close to his canopy as I can before I roll and break away. Sometimes that does the trick, especially in the type 24.

Bombers though, well that's the only way to attack the 111 or the 88. Straight on, throttling back so that the burst lasts as long as possible, and then inverting before diving away. They very rarely live through that kind of treatment.

B
__________________
Another home-built rig:
AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5
2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD.
CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.