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IL-2 Sturmovik The famous combat flight simulator.

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  #1071  
Old 06-10-2010, 12:32 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Avimimus View Post
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
The problem is the sort of person who likes to fly online dogfights and play then as a 3D version of Halo/Quake also has a massive ego and is very loud and outspoken in forums. I suspect this gives an unusually warped impression of the real interest of the majority of players. If you listened to the online crowd we really only needed maybe 5 or 6 planes in the sim all of them post 1943/1944

Personally I would have loved to have seen the game progress backwards to cover more of the Spanish Civil War and some of the more interesting South American squabbles in the 1930's That's unlikely but I am very happy with the direction TD have taken.
  #1072  
Old 06-10-2010, 12:44 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Avimimus View Post
It seems that people tend to gravitate towards a few high-performing late-war mounts online. I never did like the high speed, high firepower combat that predominated in 43'-45'.

You don't see your opponent up close, there isn't much manoeuvring and the first person to get a good run gets a kill. I much prefer the chivalry of being in a Mig-3 where it takes four-five runs to down an enemy (and a single 20mm round can still ignite your fuel tank).

Similarly, the psychology of flying a Hurricane or a Zeke is completely different where the turning combat means that thinking three moves ahead is more valuable than reflexes. Unfortunately, the online world doesn't seem to agree.
You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.

You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.

In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.

Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.

We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.
  #1073  
Old 06-10-2010, 01:23 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by nearmiss View Post
You are going to love the BOB SOW. When you fly British you're going to have the benefit of stuttering carbuertors and pea shooter .303s.

You are going to love it when you pour your bullets into an HE111 and see all the junk flying off it... and it just keeps flying.

In order to get kills you are going to be smelling the bad breath of the enemy pilots before you shoot.

Until Oleg moves to other later period war theatres with the SOW you're going probably really enjoy the BOB SOW online... as you have expressed your interest.

We are all going to be in a new place, flyiing 1940 vinatage. I'm not knocking it. I'm acutally looking forward to it all.

Actually one of my favorite scenarios in Il2 is the 1938 Hurricane against he111 They are not that hard to kill once you get the knack you just need to avoid sitting on the six, deflection shoot and attack from side, below or above.
  #1074  
Old 06-10-2010, 01:49 AM
Spinnetti Spinnetti is offline
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Originally Posted by Ernst View Post
International encyclopedia of ergonomics and human factors

http://books.google.com.br/books?id=...page&q&f=false

Book incomplete. Data missing, i do not understand if vlaues are for sustained gs with or without suit. But its interesting...

Buy calculation of the formula sustained g-tolerance for 5.5g is 2.6 (seconds???). Multiply 1.3 for SACM then we 3 have seconds???

For Spinnetis maneuver 6gs:

14.08 * exp(-0.328*6)*1.3=2.6s. Do you pull it for how much time?
Not for very long, but I am not an expert in these things either. Honestly, other than making my arms and face really heavy, I didn't bother me...

Check this out:
http://en.wikipedia.org/wiki/G-force

Early experiments showed that untrained humans were able to tolerate 17 g eyeballs-in (compared to 12 g eyeballs-out) for several minutes without loss of consciousness or apparent long-term harm...John Stapp was subjected to 15 g for 0.6 second and a peak of 22 g during a 19 March 1954 rocket sled test. He would eventually survive a peak of more than 46 g, with more than 25 g for 1.1 sec.[6]
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Last edited by Spinnetti; 06-10-2010 at 01:55 AM.
  #1075  
Old 06-10-2010, 02:30 PM
Ernst Ernst is offline
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Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe...
  #1076  
Old 06-10-2010, 02:37 PM
Ernst Ernst is offline
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Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.

Last edited by Ernst; 06-10-2010 at 02:41 PM.
  #1077  
Old 06-10-2010, 11:49 PM
Spinnetti Spinnetti is offline
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Originally Posted by Ernst View Post
Yes. But i think this case is horizontal acelleration, perpendicular to body axis. I read about when you jump from your chair you are subjected to 14g for few miliseconds.

I could confirm this, cause few times when i stand up fast from my bed i experienced tunnel vision. hehehe...
Just watching Red bull air races... 9gee no problems - basically there's plenty of evidence that people can take plenty of Gee. I'd like to see the FW190 advantage show up with players and AI, since the pilots legs are stretched out, the 190 pilot should be able to take more gee than most other planes.
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  #1078  
Old 06-11-2010, 12:11 AM
IceFire IceFire is offline
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Originally Posted by Ernst View Post
Aviminus...

Mig-3 gives more pk than any other plane in the game, same as rata. Go HTH rata or mig is ask to be pked. Cause this ratas pilots all times tries to turn and come head on when attacked. They know about its palnes pk characteristics.

I never accept HTH from this guys, even with superior firepower. Ratas are difficult to planes kill if they are aware of your presence in a 1 vs 1 enviroment and very well matched with 109 emil.
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?

I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.
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  #1079  
Old 06-11-2010, 01:07 AM
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brando brando is offline
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I fly the Polikarpovs a lot too, and I always avoid going head-to-head with 109s. That big radial is a hell of a target for a fighter with centrally-mounted guns to miss. While I might not get p/ked because the engine is good to hide behind for the aforementioned reason, it's the same end result if my engine loses power: the 109 pilot will take me out on his next pass while I wallow along like a duck.

The exception would be when the two planes turn in towards each other and I can see that the 109 pilot isn't going to be able to get his nose on me before we reach firing range. Then I'll give him a burst as close to his canopy as I can before I roll and break away. Sometimes that does the trick, especially in the type 24.

Bombers though, well that's the only way to attack the 111 or the 88. Straight on, throttling back so that the burst lasts as long as possible, and then inverting before diving away. They very rarely live through that kind of treatment.

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  #1080  
Old 06-11-2010, 02:36 PM
Ernst Ernst is offline
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Quote:
Originally Posted by IceFire View Post
I've been playing for a very long time and I've never noticed this. Really? How are these types giving more player kills than others?

I do agree that the I-16 Type 18 and Type 24 which have quite a bit of engine power are fairly good against 109E types. Against the 109F they do not have the performance in the vertical but have very good horizontal performance. The I-16 Type 5 and Type 6 show what the early variants of the plane was like and the performance is significantly less.
I almost never was pked when flying against spits, i can die due colision or explosion but never pk due a bullet in my cockpit. I fly spits vs 109 for long time.

In air force war, where there are migs, ratas, and other planes with shvaks i was pked much more frequently.

Almost time aircraft is very fit. Take the mig 2xshvak and manage to fire in the fuselage and see by your own.

When flying mig i anchieve more pk than flying another plane. I suggest you fly the mig more often and try. When flying against migs i got pked, when flying it i get pk more often. Maybe piercing ammunition is better. I do not known.

Last edited by Ernst; 06-11-2010 at 02:39 PM.
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