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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 03-09-2012, 06:45 PM
melasuda melasuda is offline
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Hi.

trigguers air human

Implemente air pass player blue or red
now only can activate pass air all player, or army blue or red(IA or player.
This is interesting to create a sector and only start flys if player blue or player red pass sector.

sorry for my englis
  #72  
Old 03-10-2012, 08:08 AM
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David198502 David198502 is offline
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Quote:
Originally Posted by TomcatViP View Post
I know tht some here hve said the same thing but rad flaps do affect speed (at least on Hurries, Emils, 110s and G50s). You might hve to fine tune your flight parameters (side slip (yaw), prop rpm, pitch trim...) to clearly see it.
well i have to disagree on that one.at least on 109s it has no effect at all whether the rads are fully open or almost closed=>same speed in level flight
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  #73  
Old 03-10-2012, 09:34 AM
Verhängnis Verhängnis is offline
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Well even the old IL-2 has paremteres in place for drag with the radiator open. I would think that CoD does too...
  #74  
Old 03-15-2012, 08:10 AM
palker4 palker4 is offline
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Type of improvement:
A conf.ini or any setting that enables you to turn of exhhaust flames even for your own plane. This would realy help to people with slower GPU´s like mine cause right now i can play the game with decent settings and good framerate with few drops here and there. What is literaly killing the performance is the exhaust flame effect. For example if i fly 110 i have about 40 fps looking forward but if i look at the engine fps go to 20 sometimes even lower (I guess that it deppends on how the engine is running at the moment) also switching to external view cause the same drop and if i switch to another aircraft my fps will double or triple with only difference being the missing exhaust flame.

And no running the game on effects low is not an option since it removes all effects (bullet trails, hit effects, fire, smoke etc...)

Benefit: more enjoyable gameplay for people with slower graphics cards

Last edited by palker4; 03-15-2012 at 08:13 AM.
  #75  
Old 03-15-2012, 06:47 PM
Marco37 Marco37 is offline
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Quote:
Originally Posted by jayrc View Post
Type of improvement:
Controls

Explanation of proposals:
Give flaps and rads axis assignments like elevator trim is in the game

Benefits:
support 9-turn saitek trim wheel as bf 109 flap, rad control
I thought it was already possible to assign axes to flaps and radiators although have not tried myself due to lack of available axes:

Controls > aircraft > axes tab

~S~
  #76  
Old 03-16-2012, 01:21 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Yvetette View Post
Type of improvement:

FM/Messerschmitt 109 rudder trim

Explanation of proposals:

Messerschmitt 109 fighters did have a rudder trim. But it had to be adjusted on the airfield by the ground crew before take off and the pilot could not change it during the flight. It would be nice that it could be done also in the sim.

Benefits:

Added realism and better handling of the plane
So this control should only be enabled while on the ground with stopped engine, or maybe only available in the "armament" screen.
  #77  
Old 03-16-2012, 01:35 PM
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robtek robtek is offline
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Quote:
Originally Posted by Yvetette View Post
Type of improvement:

FM/Messerschmitt 109 rudder trim

Explanation of proposals:

Messerschmitt 109 fighters did have a rudder trim. But it had to be adjusted on the airfield by the ground crew before take off and the pilot could not change it during the flight. It would be nice that it could be done also in the sim.

Benefits:

Added realism and better handling of the plane
Completely unnecessary, as the rudder trim is there and adjusted to the normal cruise speed of 300 to 350 km/h.
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  #78  
Old 03-16-2012, 02:18 PM
Yvetette Yvetette is offline
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Quote:
Originally Posted by robtek View Post
Completely unnecessary, as the rudder trim is there and adjusted to the normal cruise speed of 300 to 350 km/h.
And what if some pilots want to adjust it for speeds 350-400 or more or for 250-300 or less? They can't have it because robtek is the guru who know what is the best for every pilot flying online or offline?
  #79  
Old 03-16-2012, 04:54 PM
von Brühl von Brühl is offline
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Which would have been accurate, the pilot did not determine what speed the ground crew adjusted the trims to. It was standardized to what speed, with the angle being tailored to the individual aircraft's needs.
  #80  
Old 03-16-2012, 05:27 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by von Brühl View Post
Which would have been accurate, the pilot did not determine what speed the ground crew adjusted the trims to. It was standardized to what speed, with the angle being tailored to the individual aircraft's needs.
The same for the ammo belts, but we can change them. IMO it can be a good addon as option.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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