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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 02-12-2012, 01:20 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Type of improvement:
Include a Observation post object

Explanation of proposals:
Create a Observation post object that can be placed by the mission designer. When enemy aircraft come within a set distance to OP it will trigger a message stating an approximate Number, speed, heading, type and altitude of the enemy flight similar to current radar messages, though in a much more limited area and incorporate a realistic ammount of error and delay into these observations

Benefits:
Added realism. One of the reasons an Outnumbered RAF was so effective in the Battle of Britain was that they had better situational awareness of their airspace.






Nice suggestion skoshi. That would help overcome the ridiculous situation where we don't get informed of airfields under attack.

Last edited by KG26_Alpha; 02-12-2012 at 09:29 AM.
  #62  
Old 02-23-2012, 11:29 AM
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Artist Artist is offline
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Quote:
Originally Posted by Vonte View Post
Type of improvement: Colour blind facility.
Explanation of proposal: Facilitate in "set-up" a "tick box" for users with colour blind problems, especially in the red green spectrum.
Benefits: Colour blind users would be more able to identify "friend or foe" when flying for the Axis forces. IE: Not trying to sight red icons against a green back drop. Also make AC colour icons more visually apparent at a distance.
+1

According to wikipedia, approximately 7-10% of the male population suffer from this in various degrees.
  #63  
Old 03-01-2012, 06:14 PM
badfinger badfinger is offline
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Quote:
Originally Posted by jimbop View Post
'Toggle selected engine(s)' in the Aircraft keys menu.
What key do you assign to start the engine? After assigning a key, the engine started when you pushed that key?

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  #64  
Old 03-01-2012, 08:16 PM
jimbop jimbop is offline
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Quote:
Originally Posted by binky9 View Post
What key do you assign to start the engine? After assigning a key, the engine started when you pushed that key?

binky9
'I' and also a mapped button on my controller box. Of course it works - this is how everyone starts up on any full real server. Make sure you open the fuel cock first or the engine will just turn over once. Also turn the throttle down to about 10% and make sure the prop pitch is fine.
  #65  
Old 03-04-2012, 08:23 PM
TomcatViP TomcatViP is offline
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I know tht some here hve said the same thing but rad flaps do affect speed (at least on Hurries, Emils, 110s and G50s). You might hve to fine tune your flight parameters (side slip (yaw), prop rpm, pitch trim...) to clearly see it.

Last edited by TomcatViP; 03-04-2012 at 08:26 PM.
  #66  
Old 03-04-2012, 10:50 PM
Skoshi Tiger Skoshi Tiger is offline
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Some good points.

Quote:
Originally Posted by Sutts View Post
Type of improvement:
More realistic/dynamic engine temperature model

Explanation of proposals:

For full realism I'd also like to see the following factors affect engine operating temperature please:

altitude (colder air at altitude = cooler)
Also higher altitude means less dense air that is less efficient in removing the heat.


Quote:
Originally Posted by Sutts View Post
Type of improvement:

The coolant temperature is controlled by a thermostatic control (automatic) and a radiator flap which regulates the flow of air through the radiator.....
Thank you devs
Are you talking about automatic radiator flaps or the thermostat? Did the Spitfire MK1 have Automatic radiator flaps?

The thermostat determines the minimum running temperature. below a certain value it remains closed until the operatinging temperature is reached then it opens up to allow water to flow to the radiator. This should effect the time taken to 'warm the plane up' but is not adjustable by the pilot. The Thermostat will try to maintain the temperature by controlling the flow of coolant to the radiator.

I guess that there are a lot of variable in simulating 'realistic' temperature control! The Dev's have got their work cut out for them!

cheers!

Last edited by Skoshi Tiger; 03-04-2012 at 11:28 PM.
  #67  
Old 03-05-2012, 09:56 AM
Sutts Sutts is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Some good points.

Also higher altitude means less dense air that is less efficient in removing the heat.




Are you talking about automatic radiator flaps or the thermostat? Did the Spitfire MK1 have Automatic radiator flaps?

The thermostat determines the minimum running temperature. below a certain value it remains closed until the operatinging temperature is reached then it opens up to allow water to flow to the radiator. This should effect the time taken to 'warm the plane up' but is not adjustable by the pilot. The Thermostat will try to maintain the temperature by controlling the flow of coolant to the radiator.

I guess that there are a lot of variable in simulating 'realistic' temperature control! The Dev's have got their work cut out for them!

cheers!

Good point about the less dense air at altitude - I admit it's a complicated forumula.

The theromostat quote you refer to comes from a MKII manual which allows for automatic and manual control of the rad. flap. I assume it's referring to the thermostat that controls the flap on auto setting.

The main reason I quoted the manual was for the items in bold - the fact that the flap can't be completely closed and that the closed setting can be used for cruise and climb out under normal power settings - something we can't do yet in CloD.

Cheers

Last edited by Sutts; 03-05-2012 at 10:04 AM.
  #68  
Old 03-08-2012, 05:33 PM
von Brühl von Brühl is offline
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Quote:
Originally Posted by Damixu View Post
Type of improvement:
Search lights focusing to AA gunners target sector on the sky.

Explanation of proposals:
At 1st we need functioning search lights.
At nighttime any (man controllable) AA gun directing gun to the sky causes automated search lights start scanning the same part of the sky.

Benefits:
More immersion.
Ability to defend against night raids more effectively.
Searchlights do function, although rather dim. Check posts, there are threads regarding this.
  #69  
Old 03-08-2012, 07:47 PM
KG26_Alpha KG26_Alpha is offline
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Searchlights don't reach past @ 4000m 13000ft
  #70  
Old 03-08-2012, 08:15 PM
Damixu Damixu is offline
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Quote:
Originally Posted by von Brühl View Post
Searchlights do function, although rather dim. Check posts, there are threads regarding this.
If you read carefully what I request, you'll see that I want searchlights react to human controlled AA gun tracking to some degree.
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