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#181
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wow, thats a great list B6, some great improvements listed there
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#182
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Thanks BlackSix.
Looking at that list you'd better add: Type of improvement: Send Ilya a crate of Vodka. Explanation: Has numbing effect on the brain and creates a feeling of well being. Benefit: Temporary escape from 'those guys'.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#183
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Type of improvement:
Controls Explanation of proposals: Gradually increasing braking power with braking button. As in old IL-2, when you pressed the brakes, they would not got directly to 100% power. Instead, they started from some low power, and gradually increased to 100% when the button was kept pressed. Benefits: Helps people with no pedals with toe-brakes or other means of analogue braking. Currently, pressing the button causes the brakes to go to 100% power directly and using it while taxiing/landing/etc. causes an immediate face plant and a ruined propeller.
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 03-15-2012 at 08:25 AM. |
#184
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Type of improvement:
Controls Explanation of proposals: Give flaps and rads axis assignments like elevator trim is in the game Benefits: support 9-turn saitek trim wheel as bf 109 flap, rad control Last edited by KG26_Alpha; 03-15-2012 at 06:58 PM. |
#185
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Type of improvement: FMB Object
Explanation of proposals: Provide a FMB object that can: (a) have sound (wav) file attached to it (something like a dropbox with sound options for seagulls, waves on the beach, factory noises, forest birds chirping, people chatting, air-raid siren etc). (b) have an effect radius set (the sound becomes active when a player comes within the set radius of the object). (c) and a pickbox to set the sound for red, blue or both armies. The sounds would have to either be included with COD updates or downloadable from the mission host at mission-load/runtime. Could consider making a static object & an 'invisible' mobile object. Benefits: Provides a flexible means for mission builders to include ambient environmental sounds in their missions adding to game immersion.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 03-16-2012 at 12:19 AM. |
#186
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Type of improvement: FMB Object (airfield-airodrome runways)
Explanation of proposals: Currently there is no method to customise hard-coded airbase runways/spawn points. Change the behaviour of the airfield-airdrome runways object so that all hard-coded spawn points & runways within the object radius are removed on mission startup. The mission builder would then be free to place an airfield-airdrome runways object over a hard-coded airfield & create new runways & spawn points as desired. Benefits: Provides a flexible means for reconfiguring hard-coded existing airfields on maps.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#187
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- Type of Improvement:
Gun Statistics for Each Type of Machine Gun or Cannon on the Player's Aircraft - Explanation of Proposals: For example, for the P-39 (although it has not been made yet), it looks roughly like this: 37mm M4: 10 rounds fired, 2 air hits, hit-rate air 20%; Browning .50: 278 rounds fired, 22 air hits, hit-rate air 8%; - Benefits: The cannon rounds and the machine gun rounds of a fighter are so different with regard to size, weight and, above all, damage power, that it does not make sense to count them as the same type of bullet in the guns statistics. --- Last edited by zxwings; 03-16-2012 at 05:06 AM. |
#188
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Type of improvement:
FM/Messerschmitt 109 rudder trim Explanation of proposals: Messerschmitt 109 fighters did have a rudder trim. But it had to be adjusted on the airfield by the ground crew before take off and the pilot could not change it during the flight. It would be nice that it could be done also in the sim. Benefits: Added realism and better handling of the plane |
#189
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Type of improvement:
Airfield environment (off-line) Explanation of proposals: When in a British fighter, over a German airfield, I never see any flak. In addition, I can attack any plane in the pattern, without the others attacking me. Same for German plane over a British airfield. Benefits: Added realism binky9
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Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
#190
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Type of improvement:
Pilot briefing room Explanation of proposals: Have a movie play that gives you the mission description with a big map and pilots sitting in chairs. Also a way to skip it if you've already seen it or not interested. Maybe your buddy next to you is trying to show you a pic of his girl (hopefully pretty) or using his hands to show you how he shot down that plane Benefits: Added realism and better understanding of what your suppose to do so you can plan according P.S voices should be in your native language with russian, german, british, italian, etc. accents |
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