![]() |
|
Technical threads All discussions about technical issues |
![]() |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
![]() Quote:
Edit.... the developer has found it necessary not to comment on what will make any patch unless their absolutely sure it will make the build. I certainly don't blame them for that as we brought it on ourselves.
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#22
|
|||
|
|||
![]()
From playing Crysis 2 with the Directx11 add on, I can tell you it takes a lot more graphics power, but it looks amazing.
|
#23
|
|||
|
|||
![]() Quote:
I am hoping that the new engine fixes 1) launcher crashes (it will it think) and 2) SLI/Xfire scaling (very unsure about this). |
#24
|
|||
|
|||
![]() Quote:
Nope. Luthier said that it was not supported, but would be a priority. Then he said nothing about it again for almost a year now. |
#25
|
|||
|
|||
![]() Quote:
I think there were more detailed ones in the past. You can search for ACE-OF-ACES' posts with "directx api support".I think he knows what he is talking about as quotes from Microsoft confirm this. As far as I understand "DX11 API support" means that all the DX11 technologies can be switched on step by step unlike in other games which do not support DX11. Maybe API is the key word. CloD does support DX11 API fortunately for us. |
#26
|
|||
|
|||
![]()
Thanks.
|
#27
|
|||
|
|||
![]()
I'd really like to know what the culprit was they found in the final stage of testing. Luthier stated that happened around mid-October.
+1 to more distinguishable English countryside. |
#28
|
|||
|
|||
![]() Quote:
If this game supports DX11 there should be some option or line of code that would allow you to activate it. . . there is not! Supporting something (the real deal or API) means that you can use it (even if the newer features are not enabled). To use an analogy. Saying that Cliffs of Dover supports DX11 or DX11 API is like saying that a Commodore 64 supports BlueRay, because there is an empty connection at the back that theoretically you could alter, to attach to a BlueRay player (after you have spent a year reprogramming the entire thing and adding new parts, and pretty much changing the entire way that PC operates). (C64 pictured below for people who don't remember the 80's) ![]() |
#29
|
|||
|
|||
![]()
Some day and I hope soon we will have weather!
|
#30
|
|||
|
|||
![]()
Luthier said that it was originally working at 1fps a month or two before the release, and when everything was fixed with the actual game, they would devote time to optimizing it. Since everything is far, far, far, from being fixed, I'm expecting it to be a feature of the next sequel possibly, or maybe the one after that. Best case scenario, MG feels guilty and releases it in a patch.
|
![]() |
|
|